74 lines
3.0 KiB
C#
74 lines
3.0 KiB
C#
using Content.Server.Atmos.EntitySystems;
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using Content.Server.Atmos.Piping.Components;
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using Content.Server.Atmos.Piping.Unary.Components;
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.EntitySystems;
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using Content.Server.NodeContainer.Nodes;
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using Content.Server.Power.Components;
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using Content.Shared.Atmos;
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using JetBrains.Annotations;
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using Content.Server.Power.EntitySystems;
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using Content.Shared.Chemistry.EntitySystems;
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namespace Content.Server.Atmos.Piping.Unary.EntitySystems;
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[UsedImplicitly]
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public sealed class GasCondenserSystem : EntitySystem
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{
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly PowerReceiverSystem _power = default!;
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[Dependency] private readonly NodeContainerSystem _nodeContainer = default!;
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[Dependency] private readonly SolutionContainerSystem _solution = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GasCondenserComponent, AtmosDeviceUpdateEvent>(OnCondenserUpdated);
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}
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private void OnCondenserUpdated(EntityUid uid, GasCondenserComponent component, AtmosDeviceUpdateEvent args)
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{
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if (!(_power.IsPowered(uid) && TryComp<ApcPowerReceiverComponent>(uid, out var receiver))
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|| !TryComp<NodeContainerComponent>(uid, out var nodeContainer)
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|| !_nodeContainer.TryGetNode(nodeContainer, component.Inlet, out PipeNode? inlet)
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|| !_solution.TryGetSolution(uid, component.SolutionId, out var solution))
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{
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return;
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}
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if (solution.AvailableVolume == 0 || inlet.Air.TotalMoles == 0)
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return;
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var molesToConvert = NumberOfMolesToConvert(receiver, inlet.Air, args.dt);
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var removed = inlet.Air.Remove(molesToConvert);
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for (var i = 0; i < Atmospherics.TotalNumberOfGases; i++)
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{
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var moles = removed.Moles[i];
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if (moles <= 0)
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continue;
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if (_atmosphereSystem.GetGas(i).Reagent is not {} gasReagent)
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continue;
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var moleToReagentMultiplier = component.MolesToReagentMultiplier;
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var amount = moles * moleToReagentMultiplier;
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if (_solution.TryAddReagent(uid, solution, gasReagent, amount, out var remaining))
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continue;
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// if we have leftover reagent, then convert it back to moles and put it back in the mixture.
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inlet.Air.AdjustMoles(i, remaining.Float() / moleToReagentMultiplier);
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}
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}
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public float NumberOfMolesToConvert(ApcPowerReceiverComponent comp, GasMixture mix, float dt)
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{
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var hc = _atmosphereSystem.GetHeatCapacity(mix);
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var alpha = 0.8f; // tuned to give us 1-ish u/second of reagent conversion
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// ignores the energy needed to cool down the solution to the condensation point, but that probably adds too much difficulty and so let's not simulate that
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var energy = comp.Load * dt;
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return energy / (alpha * hc);
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}
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}
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