* First commit * More comments * Update * Update * For Beloved Maintainers * Beck T, my beloved * Update * Old stuff * Update EquipAttemptEvents.cs * Update UnequipAttemptEvent.cs --------- Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com>
56 lines
2.1 KiB
C#
56 lines
2.1 KiB
C#
namespace Content.Shared.Inventory.Events;
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public abstract class EquipAttemptBase(EntityUid equipee, EntityUid equipTarget, EntityUid equipment,
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SlotDefinition slotDefinition) : CancellableEntityEventArgs, IInventoryRelayEvent
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{
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public SlotFlags TargetSlots { get; } = SlotFlags.WITHOUT_POCKET;
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/// <summary>
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/// The entity performing the action. NOT necessarily the one actually "receiving" the equipment.
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/// </summary>
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public readonly EntityUid Equipee = equipee;
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/// <summary>
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/// The entity being equipped to.
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/// </summary>
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public readonly EntityUid EquipTarget = equipTarget;
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/// <summary>
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/// The entity to be equipped.
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/// </summary>
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public readonly EntityUid Equipment = equipment;
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/// <summary>
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/// The slotFlags of the slot to equip the entity into.
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/// </summary>
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public readonly SlotFlags SlotFlags = slotDefinition.SlotFlags;
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/// <summary>
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/// The slot the entity is being equipped to.
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/// </summary>
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public readonly string Slot = slotDefinition.Name;
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/// <summary>
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/// If cancelling and wanting to provide a custom reason, use this field. Not that this expects a loc-id.
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/// </summary>
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public string? Reason;
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}
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/// <summary>
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/// Raised on the item that is being equipped.
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/// </summary>
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public sealed class BeingEquippedAttemptEvent(EntityUid equipee, EntityUid equipTarget, EntityUid equipment,
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SlotDefinition slotDefinition) : EquipAttemptBase(equipee, equipTarget, equipment, slotDefinition);
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/// <summary>
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/// Raised on the entity that is equipping an item.
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/// </summary>
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public sealed class IsEquippingAttemptEvent(EntityUid equipee, EntityUid equipTarget, EntityUid equipment,
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SlotDefinition slotDefinition) : EquipAttemptBase(equipee, equipTarget, equipment, slotDefinition);
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/// <summary>
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/// Raised on the entity on who item is being equipped.
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/// </summary>
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public sealed class IsEquippingTargetAttemptEvent(EntityUid equipee, EntityUid equipTarget, EntityUid equipment,
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SlotDefinition slotDefinition) : EquipAttemptBase(equipee, equipTarget, equipment, slotDefinition);
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