Files
tbd-station-14/Content.Shared/Inventory/Events/EquipAttemptEvents.cs
Winkarst 08d9d46b46 New Feature: Slot blockers (#35172)
* First commit

* More comments

* Update

* Update

* For Beloved Maintainers

* Beck T, my beloved

* Update

* Old stuff

* Update EquipAttemptEvents.cs

* Update UnequipAttemptEvent.cs

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Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com>
2025-05-12 10:35:42 -07:00

56 lines
2.1 KiB
C#

namespace Content.Shared.Inventory.Events;
public abstract class EquipAttemptBase(EntityUid equipee, EntityUid equipTarget, EntityUid equipment,
SlotDefinition slotDefinition) : CancellableEntityEventArgs, IInventoryRelayEvent
{
public SlotFlags TargetSlots { get; } = SlotFlags.WITHOUT_POCKET;
/// <summary>
/// The entity performing the action. NOT necessarily the one actually "receiving" the equipment.
/// </summary>
public readonly EntityUid Equipee = equipee;
/// <summary>
/// The entity being equipped to.
/// </summary>
public readonly EntityUid EquipTarget = equipTarget;
/// <summary>
/// The entity to be equipped.
/// </summary>
public readonly EntityUid Equipment = equipment;
/// <summary>
/// The slotFlags of the slot to equip the entity into.
/// </summary>
public readonly SlotFlags SlotFlags = slotDefinition.SlotFlags;
/// <summary>
/// The slot the entity is being equipped to.
/// </summary>
public readonly string Slot = slotDefinition.Name;
/// <summary>
/// If cancelling and wanting to provide a custom reason, use this field. Not that this expects a loc-id.
/// </summary>
public string? Reason;
}
/// <summary>
/// Raised on the item that is being equipped.
/// </summary>
public sealed class BeingEquippedAttemptEvent(EntityUid equipee, EntityUid equipTarget, EntityUid equipment,
SlotDefinition slotDefinition) : EquipAttemptBase(equipee, equipTarget, equipment, slotDefinition);
/// <summary>
/// Raised on the entity that is equipping an item.
/// </summary>
public sealed class IsEquippingAttemptEvent(EntityUid equipee, EntityUid equipTarget, EntityUid equipment,
SlotDefinition slotDefinition) : EquipAttemptBase(equipee, equipTarget, equipment, slotDefinition);
/// <summary>
/// Raised on the entity on who item is being equipped.
/// </summary>
public sealed class IsEquippingTargetAttemptEvent(EntityUid equipee, EntityUid equipTarget, EntityUid equipment,
SlotDefinition slotDefinition) : EquipAttemptBase(equipee, equipTarget, equipment, slotDefinition);