Files
tbd-station-14/Content.Client/Parallax/BiomeDebugOverlay.cs
metalgearsloth 816ee2e1ab Gateway destinations (#21040)
* Gateway generation

* Gateway stuff

* gatewehs

* mercenaries

* play area

* Range fixes and tweaks

* weh

* Gateway UI polish

* Lots of fixes

* Knock some items off

* Fix dungeon spawning

Realistically we should probably be using a salvage job.

* wahwah

* wehvs

* expression

* weh

* eee

* a

* a

* WEH

* frfr

* Gatwey

* Fix gateway windows

* Fix gateway windows

* a

* a

* Better layer masking

* a

* a

* Noise fixes

* a

* Fix fractal calculations

* a

* More fixes

* Fixes

* Add layers back in

* Fixes

* namespaces and ftl

* Other TODO

* Fix distance

* Cleanup

* Fix test
2023-11-14 19:23:40 -07:00

89 lines
2.9 KiB
C#

using System.Numerics;
using System.Text;
using Content.Shared.Parallax.Biomes;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.ResourceManagement;
using Robust.Shared.Enums;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
namespace Content.Client.Parallax;
public sealed class BiomeDebugOverlay : Overlay
{
public override OverlaySpace Space => OverlaySpace.ScreenSpace;
[Dependency] private readonly IEntityManager _entManager = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IResourceCache _cache = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefManager = default!;
private BiomeSystem _biomes;
private SharedMapSystem _maps;
private Font _font;
public BiomeDebugOverlay()
{
IoCManager.InjectDependencies(this);
_biomes = _entManager.System<BiomeSystem>();
_maps = _entManager.System<SharedMapSystem>();
_font = new VectorFont(_cache.GetResource<FontResource>("/EngineFonts/NotoSans/NotoSans-Regular.ttf"), 12);
}
protected override bool BeforeDraw(in OverlayDrawArgs args)
{
var mapUid = _mapManager.GetMapEntityId(args.MapId);
return _entManager.HasComponent<BiomeComponent>(mapUid);
}
protected override void Draw(in OverlayDrawArgs args)
{
var mouseScreenPos = _inputManager.MouseScreenPosition;
var mousePos = _eyeManager.ScreenToMap(mouseScreenPos);
if (mousePos.MapId == MapId.Nullspace || mousePos.MapId != args.MapId)
return;
var mapUid = _mapManager.GetMapEntityId(args.MapId);
if (!_entManager.TryGetComponent(mapUid, out BiomeComponent? biomeComp) || !_entManager.TryGetComponent(mapUid, out MapGridComponent? grid))
return;
var sb = new StringBuilder();
var nodePos = _maps.WorldToTile(mapUid, grid, mousePos.Position);
if (_biomes.TryGetEntity(nodePos, biomeComp, grid, out var ent))
{
var text = $"Entity: {ent}";
sb.AppendLine(text);
}
if (_biomes.TryGetDecals(nodePos, biomeComp.Layers, biomeComp.Seed, grid, out var decals))
{
var text = $"Decals: {decals.Count}";
sb.AppendLine(text);
foreach (var decal in decals)
{
var decalText = $"- {decal.ID}";
sb.AppendLine(decalText);
}
}
if (_biomes.TryGetBiomeTile(nodePos, biomeComp.Layers, biomeComp.Seed, grid, out var tile))
{
var tileText = $"Tile: {_tileDefManager[tile.Value.TypeId].ID}";
sb.AppendLine(tileText);
}
args.ScreenHandle.DrawString(_font, mouseScreenPos.Position + new Vector2(0f, 32f), sb.ToString());
}
}