191 lines
6.8 KiB
C#
191 lines
6.8 KiB
C#
using System;
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using System.Collections.Generic;
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using Content.Server.Hands.Components;
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using Content.Server.Items;
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using Content.Server.Popups;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Stacks;
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using Content.Shared.Verbs;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Stack
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{
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/// <summary>
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/// Entity system that handles everything relating to stacks.
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/// This is a good example for learning how to code in an ECS manner.
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/// </summary>
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[UsedImplicitly]
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public class StackSystem : SharedStackSystem
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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public static readonly List<int> DefaultSplitAmounts = new() { 1, 5, 10, 20, 30, 50 };
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<StackComponent, InteractUsingEvent>(OnStackInteractUsing);
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SubscribeLocalEvent<StackComponent, GetAlternativeVerbsEvent>(OnStackAlternativeInteract);
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}
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/// <summary>
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/// Try to split this stack into two. Returns a non-null <see cref="IEntity"/> if successful.
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/// </summary>
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public IEntity? Split(EntityUid uid, int amount, EntityCoordinates spawnPosition, SharedStackComponent? stack = null)
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{
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if (!Resolve(uid, ref stack))
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return null;
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// Get a prototype ID to spawn the new entity. Null is also valid, although it should rarely be picked...
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var prototype = _prototypeManager.TryIndex<StackPrototype>(stack.StackTypeId, out var stackType)
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? stackType.Spawn
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: stack.Owner.Prototype?.ID ?? null;
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// Try to remove the amount of things we want to split from the original stack...
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if (!Use(uid, amount, stack))
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return null;
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// Set the output parameter in the event instance to the newly split stack.
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var entity = EntityManager.SpawnEntity(prototype, spawnPosition);
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if (EntityManager.TryGetComponent(entity.Uid, out SharedStackComponent? stackComp))
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{
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// Set the split stack's count.
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SetCount(entity.Uid, amount, stackComp);
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// Don't let people dupe unlimited stacks
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stackComp.Unlimited = false;
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}
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return entity;
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}
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/// <summary>
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/// Spawns a stack of a certain stack type. See <see cref="StackPrototype"/>.
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/// </summary>
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public IEntity Spawn(int amount, StackPrototype prototype, EntityCoordinates spawnPosition)
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{
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// Set the output result parameter to the new stack entity...
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var entity = EntityManager.SpawnEntity(prototype.Spawn, spawnPosition);
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var stack = EntityManager.GetComponent<StackComponent>(entity.Uid);
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// And finally, set the correct amount!
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SetCount(entity.Uid, amount, stack);
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return entity;
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}
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private void OnStackInteractUsing(EntityUid uid, StackComponent stack, InteractUsingEvent args)
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{
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if (args.Handled)
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return;
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if (!args.Used.TryGetComponent<StackComponent>(out var otherStack))
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return;
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if (!otherStack.StackTypeId.Equals(stack.StackTypeId))
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return;
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var toTransfer = Math.Min(stack.Count, otherStack.AvailableSpace);
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SetCount(uid, stack.Count - toTransfer, stack);
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SetCount(args.Used.Uid, otherStack.Count + toTransfer, otherStack);
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var popupPos = args.ClickLocation;
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if (!popupPos.IsValid(EntityManager))
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{
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popupPos = args.User.Transform.Coordinates;
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}
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var filter = Filter.Entities(args.User.Uid);
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switch (toTransfer)
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{
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case > 0:
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_popupSystem.PopupCoordinates($"+{toTransfer}", popupPos, filter);
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if (otherStack.AvailableSpace == 0)
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{
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_popupSystem.PopupCoordinates(Loc.GetString("comp-stack-becomes-full"),
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popupPos.Offset(new Vector2(0, -0.5f)) , filter);
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}
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break;
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case 0 when otherStack.AvailableSpace == 0:
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_popupSystem.PopupCoordinates(Loc.GetString("comp-stack-already-full"), popupPos, filter);
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break;
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}
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args.Handled = true;
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}
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private void OnStackAlternativeInteract(EntityUid uid, StackComponent stack, GetAlternativeVerbsEvent args)
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{
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if (!args.CanAccess || !args.CanInteract)
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return;
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Verb halve = new();
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halve.Text = Loc.GetString("comp-stack-split-halve");
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halve.Category = VerbCategory.Split;
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halve.Act = () => UserSplit(args.User, stack, stack.Count / 2);
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halve.Priority = 1;
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args.Verbs.Add(halve);
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var priority = 0;
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foreach (var amount in DefaultSplitAmounts)
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{
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if (amount >= stack.Count)
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continue;
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Verb verb = new();
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verb.Text = amount.ToString();
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verb.Category = VerbCategory.Split;
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verb.Act = () => UserSplit(args.User, stack, amount);
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// we want to sort by size, not alphabetically by the verb text.
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verb.Priority = priority;
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priority--;
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args.Verbs.Add(verb);
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}
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}
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private void UserSplit(IEntity user, StackComponent stack, int amount)
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{
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if (amount <= 0)
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{
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user.PopupMessage(Loc.GetString("comp-stack-split-too-small"));
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return;
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}
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if (user.TryGetComponent<HandsComponent>(out var hands))
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{
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if (hands.TryGetActiveHeldEntity(out var heldItem) && heldItem != stack.Owner)
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{
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return;
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}
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}
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else
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{
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return;
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}
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var secondStack = Split(stack.Owner.Uid, amount, user.Transform.Coordinates, stack);
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user.PopupMessage(Loc.GetString("comp-stack-split"));
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if (secondStack is not null && secondStack.TryGetComponent<ItemComponent>(out var itemComponent))
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{
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hands.PutInHandOrDrop(itemComponent);
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}
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}
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}
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}
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