* moved ComputerBoardComponent to Content.Shared * made flatpacker accept computer boards * made flatpack system and ui function with computer boards * fixed it so that flatpacks of computers are correctly coloured to fit their computer board colour * unhardcoded the computer flatpack assembly cost * Combined GetFlatpackCreationCost(...) with GetflatpackCreationCostForComputer(...) * removed code duplication in SharedFlatpackSystem * removed code duplication from FlatpackCreatorMenu.xaml.cs * remove code duplication from FlatpackSystem (on the server) * fixed indentation error
162 lines
5.5 KiB
C#
162 lines
5.5 KiB
C#
using System.Linq;
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using Content.Client.Materials;
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using Content.Client.Message;
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using Content.Client.UserInterface.Controls;
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using Content.Shared.Construction.Components;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Materials;
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using Robust.Client.AutoGenerated;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Client.Construction.UI;
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[GenerateTypedNameReferences]
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public sealed partial class FlatpackCreatorMenu : FancyWindow
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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private readonly ItemSlotsSystem _itemSlots;
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private readonly FlatpackSystem _flatpack;
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private readonly MaterialStorageSystem _materialStorage;
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private readonly SpriteSystem _spriteSystem;
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private readonly EntityUid _owner;
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private EntityUid? _currentBoard = EntityUid.Invalid;
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private EntityUid? _machinePreview;
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public event Action? PackButtonPressed;
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public FlatpackCreatorMenu(EntityUid uid)
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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_itemSlots = _entityManager.System<ItemSlotsSystem>();
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_flatpack = _entityManager.System<FlatpackSystem>();
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_materialStorage = _entityManager.System<MaterialStorageSystem>();
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_spriteSystem = _entityManager.System<SpriteSystem>();
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_owner = uid;
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PackButton.OnPressed += _ => PackButtonPressed?.Invoke();
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MaterialStorageControl.SetOwner(uid);
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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if (_machinePreview is not { } && _entityManager.Deleted(_machinePreview))
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{
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_machinePreview = null;
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MachineSprite.SetEntity(_machinePreview);
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}
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if (!_entityManager.TryGetComponent<FlatpackCreatorComponent>(_owner, out var flatpacker) ||
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!_itemSlots.TryGetSlot(_owner, flatpacker.SlotId, out var itemSlot))
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return;
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if (flatpacker.Packing)
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{
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PackButton.Disabled = true;
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}
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else if (_currentBoard != null)
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{
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//todo double trycomp is kinda stinky.
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Dictionary<string, int> cost;
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if (_entityManager.TryGetComponent<MachineBoardComponent>(_currentBoard, out var machineBoardComp) &&
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machineBoardComp.Prototype is not null)
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cost = _flatpack.GetFlatpackCreationCost((_owner, flatpacker), (_currentBoard.Value, machineBoardComp));
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else
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cost = _flatpack.GetFlatpackCreationCost((_owner, flatpacker));
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PackButton.Disabled = !_materialStorage.CanChangeMaterialAmount(_owner, cost);
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}
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if (_currentBoard == itemSlot.Item)
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return;
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if (_machinePreview != null)
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_entityManager.DeleteEntity(_machinePreview);
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_currentBoard = itemSlot.Item;
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CostHeaderLabel.Visible = _currentBoard != null;
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if (_currentBoard is not null)
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{
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string? prototype = null;
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Dictionary<string, int>? cost = null;
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if (_entityManager.TryGetComponent<MachineBoardComponent>(_currentBoard, out var machineBoard))
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{
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prototype = machineBoard.Prototype;
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cost = _flatpack.GetFlatpackCreationCost((_owner, flatpacker), (_currentBoard.Value, machineBoard));
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}
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else if (_entityManager.TryGetComponent<ComputerBoardComponent>(_currentBoard, out var computerBoard))
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{
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prototype = computerBoard.Prototype;
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cost = _flatpack.GetFlatpackCreationCost((_owner, flatpacker));
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}
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if (prototype is not null && cost is not null)
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{
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var proto = _prototypeManager.Index<EntityPrototype>(prototype);
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_machinePreview = _entityManager.Spawn(proto.ID);
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_spriteSystem.ForceUpdate(_machinePreview.Value);
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MachineNameLabel.SetMessage(proto.Name);
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CostLabel.SetMarkup(GetCostString(cost));
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}
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}
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else
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{
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_machinePreview = null;
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MachineNameLabel.SetMessage(" ");
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CostLabel.SetMessage(Loc.GetString("flatpacker-ui-no-board-label"));
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PackButton.Disabled = true;
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}
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MachineSprite.SetEntity(_machinePreview);
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}
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//todo beautify
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private string GetCostString(Dictionary<string, int> costs)
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{
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var orderedCosts = costs.OrderBy(p => p.Value);
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var msg = new FormattedMessage();
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foreach (var (mat, amount) in orderedCosts)
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{
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var matProto = _prototypeManager.Index<MaterialPrototype>(mat);
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var sheetVolume = _materialStorage.GetSheetVolume(matProto);
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var sheets = (float) -amount / sheetVolume;
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var amountText = Loc.GetString("lathe-menu-material-amount",
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("amount", sheets),
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("unit", Loc.GetString(matProto.Unit)));
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var text = Loc.GetString("lathe-menu-tooltip-display",
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("amount", amountText),
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("material", Loc.GetString(matProto.Name)));
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msg.AddMarkup(text);
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msg.PushNewline();
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}
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msg.Pop();
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return msg.ToMarkup();
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}
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public override void Close()
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{
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base.Close();
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_entityManager.DeleteEntity(_machinePreview);
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_machinePreview = null;
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}
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}
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