Files
tbd-station-14/Content.Server/GameObjects/Components/Body/BodyScannerComponent.cs
DrSmugleaf 5c0cf1b1a0 Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client

* Content.Benchmarks

* Content.IntegrationTests

* Content.Server

* Content.Server.Database

* Content.Shared

* Content.Tests

* Merge fixes

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2020-11-27 21:00:49 +11:00

69 lines
2.1 KiB
C#

#nullable enable
using Content.Server.Utility;
using Content.Shared.GameObjects.Components.Body;
using Content.Shared.GameObjects.Components.Body.Scanner;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Body
{
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
[ComponentReference(typeof(SharedBodyScannerComponent))]
public class BodyScannerComponent : SharedBodyScannerComponent, IActivate
{
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(BodyScannerUiKey.Key);
void IActivate.Activate(ActivateEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent(out IActorComponent? actor))
{
return;
}
var session = actor.playerSession;
if (session.AttachedEntity == null)
{
return;
}
if (session.AttachedEntity.TryGetComponent(out IBody? body))
{
var state = InterfaceState(body);
UserInterface?.SetState(state);
}
UserInterface?.Open(session);
}
public override void Initialize()
{
base.Initialize();
if (UserInterface == null)
{
Logger.Warning($"Entity {Owner} at {Owner.Transform.MapPosition} doesn't have a {nameof(ServerUserInterfaceComponent)}");
}
else
{
UserInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
}
}
private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage serverMsg) { }
/// <summary>
/// Copy BodyTemplate and BodyPart data into a common data class that the client can read.
/// </summary>
private BodyScannerUIState InterfaceState(IBody body)
{
return new(body.Owner.Uid);
}
}
}