Files
tbd-station-14/Content.Server/GameObjects/Components/Body/BodyCommands.cs
DrSmugleaf 4a2875dca6 Improve hurt command feedback and usability (#2559)
* Improve hurt command feedback and usability

* Move hurt command to its own separate class away from body commands

* NuLlAbLe

* NuLlAbLe part 2

* Change hurt command to use a string builder

* Char overload

* Give back the number of arguments when unexpected

* RemieMoment
2020-11-27 18:18:33 +11:00

251 lines
8.6 KiB
C#

#nullable enable
using System;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Server.Administration;
using Content.Shared.Administration;
using Content.Shared.Damage;
using Content.Shared.GameObjects.Components.Body;
using Content.Shared.GameObjects.Components.Body.Part;
using Content.Shared.GameObjects.Components.Damage;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server.GameObjects.Components.Body
{
[AdminCommand(AdminFlags.Fun)]
class AddHandCommand : IClientCommand
{
public const string DefaultHandPrototype = "LeftHandHuman";
public string Command => "addhand";
public string Description => "Adds a hand to your entity.";
public string Help => $"Usage: {Command} <entityUid> <handPrototypeId> / {Command} <entityUid> / {Command} <handPrototypeId> / {Command}";
public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
{
if (args.Length > 1)
{
shell.SendText(player, Help);
return;
}
var entityManager = IoCManager.Resolve<IEntityManager>();
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
IEntity entity;
IEntity hand;
switch (args.Length)
{
case 0:
{
if (player == null)
{
shell.SendText(player, "Only a player can run this command without arguments.");
return;
}
if (player.AttachedEntity == null)
{
shell.SendText(player, "You don't have an entity to add a hand to.");
return;
}
entity = player.AttachedEntity;
hand = entityManager.SpawnEntity(DefaultHandPrototype, entity.Transform.Coordinates);
break;
}
case 1:
{
if (EntityUid.TryParse(args[0], out var uid))
{
if (!entityManager.TryGetEntity(uid, out var parsedEntity))
{
shell.SendText(player, $"No entity found with uid {uid}");
return;
}
entity = parsedEntity;
hand = entityManager.SpawnEntity(DefaultHandPrototype, entity.Transform.Coordinates);
}
else
{
if (player == null)
{
shell.SendText(player,
"You must specify an entity to add a hand to when using this command from the server terminal.");
return;
}
if (player.AttachedEntity == null)
{
shell.SendText(player, "You don't have an entity to add a hand to.");
return;
}
entity = player.AttachedEntity;
hand = entityManager.SpawnEntity(args[0], entity.Transform.Coordinates);
}
break;
}
case 2:
{
if (!EntityUid.TryParse(args[0], out var uid))
{
shell.SendText(player, $"{args[0]} is not a valid entity uid.");
return;
}
if (!entityManager.TryGetEntity(uid, out var parsedEntity))
{
shell.SendText(player, $"No entity exists with uid {uid}.");
return;
}
entity = parsedEntity;
if (!prototypeManager.HasIndex<EntityPrototype>(args[1]))
{
shell.SendText(player, $"No hand entity exists with id {args[1]}.");
return;
}
hand = entityManager.SpawnEntity(args[1], entity.Transform.Coordinates);
break;
}
default:
{
shell.SendText(player, Help);
return;
}
}
if (!entity.TryGetComponent(out IBody? body))
{
var random = IoCManager.Resolve<IRobustRandom>();
var text = $"You have no body{(random.Prob(0.2f) ? " and you must scream." : ".")}";
shell.SendText(player, text);
return;
}
if (!hand.TryGetComponent(out IBodyPart? part))
{
shell.SendText(player, $"Hand entity {hand} does not have a {nameof(IBodyPart)} component.");
return;
}
var slot = part.GetHashCode().ToString();
var response = body.TryAddPart(slot, part, true)
? $"Added hand to entity {entity.Name}"
: $"Error occurred trying to add a hand to entity {entity.Name}";
shell.SendText(player, response);
}
}
[AdminCommand(AdminFlags.Fun)]
class RemoveHandCommand : IClientCommand
{
public string Command => "removehand";
public string Description => "Removes a hand from your entity.";
public string Help => $"Usage: {Command}";
public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
{
if (player == null)
{
shell.SendText(player, "Only a player can run this command.");
return;
}
if (player.AttachedEntity == null)
{
shell.SendText(player, "You have no entity.");
return;
}
if (!player.AttachedEntity.TryGetComponent(out IBody? body))
{
var random = IoCManager.Resolve<IRobustRandom>();
var text = $"You have no body{(random.Prob(0.2f) ? " and you must scream." : ".")}";
shell.SendText(player, text);
return;
}
var hand = body.Parts.FirstOrDefault(x => x.Value.PartType == BodyPartType.Hand);
if (hand.Value.Equals(default))
{
shell.SendText(player, "You have no hands.");
}
else
{
body.RemovePart(hand.Value);
}
}
}
[AdminCommand(AdminFlags.Fun)]
class DestroyMechanismCommand : IClientCommand
{
public string Command => "destroymechanism";
public string Description => "Destroys a mechanism from your entity";
public string Help => $"Usage: {Command} <mechanism>";
public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
{
if (player == null)
{
shell.SendText(player, "Only a player can run this command.");
return;
}
if (args.Length == 0)
{
shell.SendText(player, Help);
return;
}
if (player.AttachedEntity == null)
{
shell.SendText(player, "You have no entity.");
return;
}
if (!player.AttachedEntity.TryGetComponent(out IBody? body))
{
var random = IoCManager.Resolve<IRobustRandom>();
var text = $"You have no body{(random.Prob(0.2f) ? " and you must scream." : ".")}";
shell.SendText(player, text);
return;
}
var mechanismName = string.Join(" ", args).ToLowerInvariant();
foreach (var part in body.Parts.Values)
foreach (var mechanism in part.Mechanisms)
{
if (mechanism.Name.ToLowerInvariant() == mechanismName)
{
part.DeleteMechanism(mechanism);
shell.SendText(player, $"Mechanism with name {mechanismName} has been destroyed.");
return;
}
}
shell.SendText(player, $"No mechanism was found with name {mechanismName}.");
}
}
}