* Cleanup PuddleTest * Cleanup GravityGridTest * Cleanup PowerTest * Cleanup SaveLoadMapTest * Cleanup Body tests * Cleanup ContainerOcclusionTest * Cleanup AirlockTest * Cleanup DamageableTest * Cleanup EntityTest * Cleanup FluidSpillTest * Cleanup FollowerSystemTest * Cleanup HandCuffTest * Cleanup InteractionSystemTests * Cleanup InRangeUnobstructed * Cleanup SimplePredictReconcileTest * Cleanup PostMapInitTest * Cleanup SalvageTest * Cleanup SaveLoadSaveTest * Cleanup ShuttleTest * Cleanup MaterialArbitrageTest * Cleanup PrototypeSaveTest * Fix ShuttleTest * Bunch of small ones * Move JobTests to Station directory * More small fixes * Cleanup InteractionTest.Helpers Had to change a method signature, so some callers were modified too. * Missed one
408 lines
16 KiB
C#
408 lines
16 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using Robust.Shared;
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using Robust.Shared.Configuration;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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namespace Content.IntegrationTests.Tests
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{
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[TestFixture]
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[TestOf(typeof(EntityUid))]
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public sealed class EntityTest
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{
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private static readonly ProtoId<EntityCategoryPrototype> SpawnerCategory = "Spawner";
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[Test]
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public async Task SpawnAndDeleteAllEntitiesOnDifferentMaps()
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{
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// This test dirties the pair as it simply deletes ALL entities when done. Overhead of restarting the round
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// is minimal relative to the rest of the test.
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var settings = new PoolSettings { Dirty = true };
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await using var pair = await PoolManager.GetServerClient(settings);
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var server = pair.Server;
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var entityMan = server.ResolveDependency<IEntityManager>();
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var mapManager = server.ResolveDependency<IMapManager>();
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var prototypeMan = server.ResolveDependency<IPrototypeManager>();
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var mapSystem = entityMan.System<SharedMapSystem>();
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await server.WaitPost(() =>
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{
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var protoIds = prototypeMan
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.EnumeratePrototypes<EntityPrototype>()
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.Where(p => !p.Abstract)
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.Where(p => !pair.IsTestPrototype(p))
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.Where(p => !p.Components.ContainsKey("MapGrid")) // This will smash stuff otherwise.
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.Select(p => p.ID)
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.ToList();
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foreach (var protoId in protoIds)
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{
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mapSystem.CreateMap(out var mapId);
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var grid = mapManager.CreateGridEntity(mapId);
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// TODO: Fix this better in engine.
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mapSystem.SetTile(grid.Owner, grid.Comp, Vector2i.Zero, new Tile(1));
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var coord = new EntityCoordinates(grid.Owner, 0, 0);
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entityMan.SpawnEntity(protoId, coord);
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}
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});
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await server.WaitRunTicks(15);
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await server.WaitPost(() =>
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{
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static IEnumerable<(EntityUid, TComp)> Query<TComp>(IEntityManager entityMan)
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where TComp : Component
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{
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var query = entityMan.AllEntityQueryEnumerator<TComp>();
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while (query.MoveNext(out var uid, out var meta))
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{
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yield return (uid, meta);
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}
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}
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var entityMetas = Query<MetaDataComponent>(entityMan).ToList();
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foreach (var (uid, meta) in entityMetas)
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{
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if (!meta.EntityDeleted)
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entityMan.DeleteEntity(uid);
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}
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Assert.That(entityMan.EntityCount, Is.Zero);
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});
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await pair.CleanReturnAsync();
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}
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[Test]
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public async Task SpawnAndDeleteAllEntitiesInTheSameSpot()
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{
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// This test dirties the pair as it simply deletes ALL entities when done. Overhead of restarting the round
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// is minimal relative to the rest of the test.
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var settings = new PoolSettings { Dirty = true };
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await using var pair = await PoolManager.GetServerClient(settings);
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var server = pair.Server;
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var map = await pair.CreateTestMap();
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var entityMan = server.ResolveDependency<IEntityManager>();
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var prototypeMan = server.ResolveDependency<IPrototypeManager>();
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await server.WaitPost(() =>
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{
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var protoIds = prototypeMan
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.EnumeratePrototypes<EntityPrototype>()
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.Where(p => !p.Abstract)
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.Where(p => !pair.IsTestPrototype(p))
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.Where(p => !p.Components.ContainsKey("MapGrid")) // This will smash stuff otherwise.
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.Select(p => p.ID)
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.ToList();
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foreach (var protoId in protoIds)
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{
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entityMan.SpawnEntity(protoId, map.GridCoords);
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}
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});
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await server.WaitRunTicks(15);
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await server.WaitPost(() =>
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{
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static IEnumerable<(EntityUid, TComp)> Query<TComp>(IEntityManager entityMan)
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where TComp : Component
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{
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var query = entityMan.AllEntityQueryEnumerator<TComp>();
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while (query.MoveNext(out var uid, out var meta))
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{
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yield return (uid, meta);
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}
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}
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var entityMetas = Query<MetaDataComponent>(entityMan).ToList();
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foreach (var (uid, meta) in entityMetas)
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{
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if (!meta.EntityDeleted)
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entityMan.DeleteEntity(uid);
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}
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Assert.That(entityMan.EntityCount, Is.Zero);
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});
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await pair.CleanReturnAsync();
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}
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/// <summary>
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/// Variant of <see cref="SpawnAndDeleteAllEntitiesOnDifferentMaps"/> that also launches a client and dirties
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/// all components on every entity.
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/// </summary>
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[Test]
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public async Task SpawnAndDirtyAllEntities()
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{
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// This test dirties the pair as it simply deletes ALL entities when done. Overhead of restarting the round
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// is minimal relative to the rest of the test.
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var settings = new PoolSettings { Connected = true, Dirty = true };
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await using var pair = await PoolManager.GetServerClient(settings);
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var server = pair.Server;
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var client = pair.Client;
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var cfg = server.ResolveDependency<IConfigurationManager>();
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var prototypeMan = server.ResolveDependency<IPrototypeManager>();
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var mapManager = server.ResolveDependency<IMapManager>();
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var sEntMan = server.ResolveDependency<IEntityManager>();
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var mapSys = server.System<SharedMapSystem>();
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Assert.That(cfg.GetCVar(CVars.NetPVS), Is.False);
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var protoIds = prototypeMan
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.EnumeratePrototypes<EntityPrototype>()
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.Where(p => !p.Abstract)
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.Where(p => !pair.IsTestPrototype(p))
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.Where(p => !p.Components.ContainsKey("MapGrid")) // This will smash stuff otherwise.
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.Select(p => p.ID)
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.ToList();
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await server.WaitPost(() =>
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{
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foreach (var protoId in protoIds)
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{
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mapSys.CreateMap(out var mapId);
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var grid = mapManager.CreateGridEntity(mapId);
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var ent = sEntMan.SpawnEntity(protoId, new EntityCoordinates(grid.Owner, 0.5f, 0.5f));
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foreach (var (_, component) in sEntMan.GetNetComponents(ent))
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{
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sEntMan.Dirty(ent, component);
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}
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}
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});
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await pair.RunTicksSync(15);
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// Make sure the client actually received the entities
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// 500 is completely arbitrary. Note that the client & sever entity counts aren't expected to match.
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Assert.That(client.ResolveDependency<IEntityManager>().EntityCount, Is.GreaterThan(500));
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await server.WaitPost(() =>
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{
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static IEnumerable<(EntityUid, TComp)> Query<TComp>(IEntityManager entityMan)
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where TComp : Component
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{
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var query = entityMan.AllEntityQueryEnumerator<TComp>();
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while (query.MoveNext(out var uid, out var meta))
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{
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yield return (uid, meta);
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}
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}
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var entityMetas = Query<MetaDataComponent>(sEntMan).ToList();
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foreach (var (uid, meta) in entityMetas)
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{
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if (!meta.EntityDeleted)
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sEntMan.DeleteEntity(uid);
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}
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Assert.That(sEntMan.EntityCount, Is.Zero);
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});
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await pair.CleanReturnAsync();
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}
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/// <summary>
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/// This test checks that spawning and deleting an entity doesn't somehow create other unrelated entities.
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/// </summary>
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/// <remarks>
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/// Unless an entity is intentionally designed to spawn other entities (e.g., mob spawners), they should
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/// generally not spawn unrelated / detached entities. Any entities that do get spawned should be parented to
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/// the spawned entity (e.g., in a container). If an entity needs to spawn an entity somewhere in null-space,
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/// it should delete that entity when it is no longer required. This test mainly exists to prevent "entity leak"
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/// bugs, where spawning some entity starts spawning unrelated entities in null space.
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/// </remarks>
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[Test]
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public async Task SpawnAndDeleteEntityCountTest()
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{
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var settings = new PoolSettings { Connected = true, Dirty = true };
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await using var pair = await PoolManager.GetServerClient(settings);
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var mapManager = pair.Server.ResolveDependency<IMapManager>();
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var mapSys = pair.Server.System<SharedMapSystem>();
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var server = pair.Server;
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var client = pair.Client;
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var excluded = new[]
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{
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"MapGrid",
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"StationEvent",
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"TimedDespawn",
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// makes an announcement on mapInit.
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"AnnounceOnSpawn",
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};
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Assert.That(server.CfgMan.GetCVar(CVars.NetPVS), Is.False);
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var protoIds = server.ProtoMan
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.EnumeratePrototypes<EntityPrototype>()
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.Where(p => !p.Abstract)
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.Where(p => !pair.IsTestPrototype(p))
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.Where(p => !excluded.Any(p.Components.ContainsKey))
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.Where(p => p.Categories.All(x => x.ID != SpawnerCategory))
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.Select(p => p.ID)
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.ToList();
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protoIds.Sort();
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var mapId = MapId.Nullspace;
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await server.WaitPost(() =>
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{
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mapSys.CreateMap(out mapId);
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});
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var coords = new MapCoordinates(Vector2.Zero, mapId);
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await pair.RunTicksSync(3);
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foreach (var protoId in protoIds)
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{
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// TODO fix ninja
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// Currently ninja fails to equip their own loadout.
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if (protoId == "MobHumanSpaceNinja")
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continue;
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var count = server.EntMan.EntityCount;
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var clientCount = client.EntMan.EntityCount;
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EntityUid uid = default;
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await server.WaitPost(() => uid = server.EntMan.SpawnEntity(protoId, coords));
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await pair.RunTicksSync(3);
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// If the entity deleted itself, check that it didn't spawn other entities
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if (!server.EntMan.EntityExists(uid))
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{
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if (server.EntMan.EntityCount != count)
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{
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Assert.Fail($"Server prototype {protoId} failed on deleting itself");
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}
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if (client.EntMan.EntityCount != clientCount)
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{
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Assert.Fail($"Client prototype {protoId} failed on deleting itself\n" +
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$"Expected {clientCount} and found {client.EntMan.EntityCount}.\n" +
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$"Server was {count}.");
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}
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continue;
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}
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// Check that the number of entities has increased.
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if (server.EntMan.EntityCount <= count)
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{
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Assert.Fail($"Server prototype {protoId} failed on spawning as entity count didn't increase");
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}
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if (client.EntMan.EntityCount <= clientCount)
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{
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Assert.Fail($"Client prototype {protoId} failed on spawning as entity count didn't increase" +
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$"Expected at least {clientCount} and found {client.EntMan.EntityCount}. " +
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$"Server was {count}");
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}
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await server.WaitPost(() => server.EntMan.DeleteEntity(uid));
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await pair.RunTicksSync(3);
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// Check that the number of entities has gone back to the original value.
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if (server.EntMan.EntityCount != count)
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{
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Assert.Fail($"Server prototype {protoId} failed on deletion count didn't reset properly");
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}
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if (client.EntMan.EntityCount != clientCount)
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{
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Assert.Fail($"Client prototype {protoId} failed on deletion count didn't reset properly:\n" +
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$"Expected {clientCount} and found {client.EntMan.EntityCount}.\n" +
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$"Server was {count}.");
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}
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}
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await pair.CleanReturnAsync();
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}
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[Test]
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public async Task AllComponentsOneToOneDeleteTest()
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{
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var skipComponents = new[]
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{
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"DebugExceptionOnAdd", // Debug components that explicitly throw exceptions
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"DebugExceptionExposeData",
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"DebugExceptionInitialize",
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"DebugExceptionStartup",
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"GridFill",
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"Map", // We aren't testing a map entity in this test
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"MapGrid",
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"Broadphase",
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"StationData", // errors when removed mid-round
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"StationJobs",
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"Actor", // We aren't testing actor components, those need their player session set.
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"BlobFloorPlanBuilder", // Implodes if unconfigured.
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"DebrisFeaturePlacerController", // Above.
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"LoadedChunk", // Worldgen chunk loading malding.
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"BiomeSelection", // Whaddya know, requires config.
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"ActivatableUI", // Requires enum key
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};
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// TODO TESTS
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// auto ignore any components that have a "required" data field.
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await using var pair = await PoolManager.GetServerClient();
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var server = pair.Server;
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var entityManager = server.ResolveDependency<IEntityManager>();
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var componentFactory = server.ResolveDependency<IComponentFactory>();
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var logmill = server.ResolveDependency<ILogManager>().GetSawmill("EntityTest");
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await pair.CreateTestMap();
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await server.WaitRunTicks(5);
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var testLocation = pair.TestMap.GridCoords;
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await server.WaitAssertion(() =>
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{
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Assert.Multiple(() =>
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{
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foreach (var type in componentFactory.AllRegisteredTypes)
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{
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var component = (Component) componentFactory.GetComponent(type);
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var name = componentFactory.GetComponentName(type);
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// If this component is ignored
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if (skipComponents.Contains(name))
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{
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continue;
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}
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var entity = entityManager.SpawnEntity(null, testLocation);
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Assert.That(entityManager.GetComponent<MetaDataComponent>(entity).EntityInitialized);
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// The component may already exist if it is a mandatory component
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// such as MetaData or Transform
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if (entityManager.HasComponent(entity, type))
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{
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entityManager.DeleteEntity(entity);
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continue;
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}
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logmill.Debug($"Adding component: {name}");
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Assert.DoesNotThrow(() =>
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{
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entityManager.AddComponent(entity, component);
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}, "Component '{0}' threw an exception.",
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name);
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entityManager.DeleteEntity(entity);
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}
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});
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});
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await pair.CleanReturnAsync();
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}
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}
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}
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