63 lines
2.0 KiB
C#
63 lines
2.0 KiB
C#
using System;
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using System.Collections.Generic;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.Roles
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{
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/// <summary>
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/// Describes information for a single job on the station.
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/// </summary>
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[Prototype("job")]
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public class JobPrototype : IPrototype
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{
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private string _name = string.Empty;
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[ViewVariables]
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[DataField("id", required: true)]
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public string ID { get; } = default!;
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/// <summary>
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/// The name of this job as displayed to players.
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/// </summary>
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[DataField("name")]
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public string Name { get; } = string.Empty;
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/// <summary>
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/// Whether this job is a head.
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/// The job system will try to pick heads before other jobs on the same priority level.
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/// </summary>
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[DataField("head")]
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public bool IsHead { get; private set; }
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/// <summary>
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/// The total amount of people that can start with this job round-start.
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/// </summary>
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public int SpawnPositions => _spawnPositions ?? TotalPositions;
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[DataField("spawnPositions")]
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private int? _spawnPositions;
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/// <summary>
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/// The total amount of positions available.
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/// </summary>
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[DataField("positions")]
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public int TotalPositions { get; private set; }
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[DataField("startingGear")]
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public string? StartingGear { get; private set; }
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[DataField("icon")] public string Icon { get; } = string.Empty;
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[DataField("special", serverOnly:true)]
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public JobSpecial[] Special { get; private set; } = Array.Empty<JobSpecial>();
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[DataField("departments")]
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public IReadOnlyCollection<string> Departments { get; } = Array.Empty<string>();
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[DataField("access")]
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public IReadOnlyCollection<string> Access { get; } = Array.Empty<string>();
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}
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}
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