27 lines
874 B
C#
27 lines
874 B
C#
using Content.Server.Interaction.Components;
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using Content.Shared.Roles;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Jobs
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{
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[UsedImplicitly]
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public sealed class AddComponentSpecial : JobSpecial
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{
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// TODO: Type serializer that ensures the component exists.
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[DataField("component", required:true)]
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public string Component { get; } = string.Empty;
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public override void AfterEquip(IEntity mob)
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{
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// Yes, this will throw if your component is invalid.
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var component = (Component)IoCManager.Resolve<IComponentFactory>().GetComponent(Component);
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component.Owner = mob;
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IoCManager.Resolve<IComponentManager>().AddComponent(mob, component);
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}
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}
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}
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