Files
tbd-station-14/Content.Server/Materials/MaterialReclaimerSystem.cs
2023-10-15 03:45:28 +11:00

255 lines
9.8 KiB
C#

using System.Linq;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.Construction;
using Content.Server.Fluids.EntitySystems;
using Content.Server.GameTicking;
using Content.Server.Nutrition.EntitySystems;
using Content.Server.Popups;
using Content.Server.Power.Components;
using Content.Server.Stack;
using Content.Server.Wires;
using Content.Shared.Body.Systems;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Materials;
using Content.Shared.Mind;
using Robust.Server.GameObjects;
using Robust.Shared.Player;
using Robust.Shared.Utility;
namespace Content.Server.Materials;
/// <inheritdoc/>
public sealed class MaterialReclaimerSystem : SharedMaterialReclaimerSystem
{
[Dependency] private readonly AppearanceSystem _appearance = default!;
[Dependency] private readonly GameTicker _ticker = default!;
[Dependency] private readonly MaterialStorageSystem _materialStorage = default!;
[Dependency] private readonly OpenableSystem _openable = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainer = default!;
[Dependency] private readonly SharedBodySystem _body = default!; //bobby
[Dependency] private readonly PuddleSystem _puddle = default!;
[Dependency] private readonly StackSystem _stack = default!;
[Dependency] private readonly SharedMindSystem _mind = default!;
/// <inheritdoc/>
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MaterialReclaimerComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<MaterialReclaimerComponent, RefreshPartsEvent>(OnRefreshParts);
SubscribeLocalEvent<MaterialReclaimerComponent, UpgradeExamineEvent>(OnUpgradeExamine);
SubscribeLocalEvent<MaterialReclaimerComponent, PowerChangedEvent>(OnPowerChanged);
SubscribeLocalEvent<MaterialReclaimerComponent, InteractUsingEvent>(OnInteractUsing,
before: new []{typeof(WiresSystem), typeof(SolutionTransferSystem)});
SubscribeLocalEvent<MaterialReclaimerComponent, SuicideEvent>(OnSuicide);
SubscribeLocalEvent<ActiveMaterialReclaimerComponent, PowerChangedEvent>(OnActivePowerChanged);
}
private void OnStartup(EntityUid uid, MaterialReclaimerComponent component, ComponentStartup args)
{
component.OutputSolution = _solutionContainer.EnsureSolution(uid, component.SolutionContainerId);
}
private void OnUpgradeExamine(EntityUid uid, MaterialReclaimerComponent component, UpgradeExamineEvent args)
{
args.AddPercentageUpgrade(Loc.GetString("material-reclaimer-upgrade-process-rate"), component.MaterialProcessRate / component.BaseMaterialProcessRate);
}
private void OnRefreshParts(EntityUid uid, MaterialReclaimerComponent component, RefreshPartsEvent args)
{
var rating = args.PartRatings[component.MachinePartProcessRate] - 1;
component.MaterialProcessRate = component.BaseMaterialProcessRate * MathF.Pow(component.PartRatingProcessRateMultiplier, rating);
Dirty(component);
}
private void OnPowerChanged(EntityUid uid, MaterialReclaimerComponent component, ref PowerChangedEvent args)
{
AmbientSound.SetAmbience(uid, component.Enabled && args.Powered);
component.Powered = args.Powered;
Dirty(component);
}
private void OnInteractUsing(EntityUid uid, MaterialReclaimerComponent component, InteractUsingEvent args)
{
if (args.Handled)
return;
// if we're trying to get a solution out of the reclaimer, don't destroy it
if (component.OutputSolution.Contents.Any())
{
if (TryComp<SolutionContainerManagerComponent>(args.Used, out var managerComponent) &&
managerComponent.Solutions.Any(s => s.Value.AvailableVolume > 0))
{
if (_openable.IsClosed(args.Used))
return;
if (TryComp<SolutionTransferComponent>(args.Used, out var transfer) &&
transfer.CanReceive)
return;
}
}
args.Handled = TryStartProcessItem(uid, args.Used, component, args.User);
}
private void OnSuicide(EntityUid uid, MaterialReclaimerComponent component, SuicideEvent args)
{
if (args.Handled)
return;
args.SetHandled(SuicideKind.Bloodloss);
var victim = args.Victim;
if (TryComp(victim, out ActorComponent? actor) &&
_mind.TryGetMind(actor.PlayerSession, out var mindId, out var mind))
{
_ticker.OnGhostAttempt(mindId, false, mind: mind);
if (mind.OwnedEntity is { Valid: true } entity)
{
_popup.PopupEntity(Loc.GetString("recycler-component-suicide-message"), entity);
}
}
_popup.PopupEntity(Loc.GetString("recycler-component-suicide-message-others", ("victim", Identity.Entity(victim, EntityManager))),
victim,
Filter.PvsExcept(victim, entityManager: EntityManager), true);
_body.GibBody(victim, true);
_appearance.SetData(uid, RecyclerVisuals.Bloody, true);
}
private void OnActivePowerChanged(EntityUid uid, ActiveMaterialReclaimerComponent component, ref PowerChangedEvent args)
{
if (!args.Powered)
TryFinishProcessItem(uid, null, component);
}
/// <inheritdoc/>
public override bool TryFinishProcessItem(EntityUid uid, MaterialReclaimerComponent? component = null, ActiveMaterialReclaimerComponent? active = null)
{
if (!Resolve(uid, ref component, ref active, false))
return false;
if (!base.TryFinishProcessItem(uid, component, active))
return false;
if (active.ReclaimingContainer.ContainedEntities.FirstOrNull() is not { } item)
return false;
active.ReclaimingContainer.Remove(item);
Dirty(component);
// scales the output if the process was interrupted.
var completion = 1f - Math.Clamp((float) Math.Round((active.EndTime - Timing.CurTime) / active.Duration),
0f, 1f);
Reclaim(uid, item, completion, component);
return true;
}
/// <inheritdoc/>
public override void Reclaim(EntityUid uid,
EntityUid item,
float completion = 1f,
MaterialReclaimerComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
base.Reclaim(uid, item, completion, component);
var xform = Transform(uid);
SpawnMaterialsFromComposition(uid, item, completion * component.Efficiency, xform: xform);
SpawnChemicalsFromComposition(uid, item, completion, component, xform);
if (CanGib(uid, item, component))
{
_body.GibBody(item, true);
_appearance.SetData(uid, RecyclerVisuals.Bloody, true);
}
QueueDel(item);
}
private void SpawnMaterialsFromComposition(EntityUid reclaimer,
EntityUid item,
float efficiency,
MaterialStorageComponent? storage = null,
TransformComponent? xform = null,
PhysicalCompositionComponent? composition = null)
{
if (!Resolve(reclaimer, ref storage, ref xform, false))
return;
if (!Resolve(item, ref composition, false))
return;
foreach (var (material, amount) in composition.MaterialComposition)
{
var outputAmount = (int) (amount * efficiency);
_materialStorage.TryChangeMaterialAmount(reclaimer, material, outputAmount, storage);
}
foreach (var (storedMaterial, storedAmount) in storage.Storage)
{
var stacks = _materialStorage.SpawnMultipleFromMaterial(storedAmount, storedMaterial,
xform.Coordinates,
out var materialOverflow);
var amountConsumed = storedAmount - materialOverflow;
_materialStorage.TryChangeMaterialAmount(reclaimer, storedMaterial, -amountConsumed, storage);
foreach (var stack in stacks)
{
_stack.TryMergeToContacts(stack);
}
}
}
private void SpawnChemicalsFromComposition(EntityUid reclaimer,
EntityUid item,
float efficiency,
MaterialReclaimerComponent? reclaimerComponent = null,
TransformComponent? xform = null,
PhysicalCompositionComponent? composition = null)
{
if (!Resolve(reclaimer, ref reclaimerComponent, ref xform))
return;
efficiency *= reclaimerComponent.Efficiency;
var totalChemicals = new Solution();
if (Resolve(item, ref composition, false))
{
foreach (var (key, value) in composition.ChemicalComposition)
{
// TODO use ReagentQuantity
totalChemicals.AddReagent(key, value * efficiency, false);
}
}
// if the item we inserted has reagents, add it in.
if (TryComp<SolutionContainerManagerComponent>(item, out var solutionContainer))
{
foreach (var solution in solutionContainer.Solutions.Values)
{
foreach (var quantity in solution.Contents)
{
totalChemicals.AddReagent(quantity.Reagent.Prototype, quantity.Quantity * efficiency, false);
}
}
}
_solutionContainer.TryTransferSolution(reclaimer, reclaimerComponent.OutputSolution, totalChemicals, totalChemicals.Volume);
if (totalChemicals.Volume > 0)
{
_puddle.TrySpillAt(reclaimer, totalChemicals, out _, transformComponent: xform);
}
}
}