49 lines
1.6 KiB
C#
49 lines
1.6 KiB
C#
using Content.Server.Chemistry.Components;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.FixedPoint;
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using Content.Shared.Popups;
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using Robust.Shared.Random;
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namespace Content.Server.Chemistry.EntitySystems;
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public sealed class RehydratableSystem : EntitySystem
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{
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[Dependency] private readonly SharedPopupSystem _popups = default!;
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[Dependency] private readonly SolutionContainerSystem _solutions = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RehydratableComponent, SolutionChangedEvent>(OnSolutionChange);
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}
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private void OnSolutionChange(EntityUid uid, RehydratableComponent comp, SolutionChangedEvent args)
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{
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var quantity = _solutions.GetTotalPrototypeQuantity(uid, comp.CatalystPrototype);
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if (quantity != FixedPoint2.Zero && quantity >= comp.CatalystMinimum)
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{
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Expand(uid, comp);
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}
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}
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// Try not to make this public if you can help it.
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private void Expand(EntityUid uid, RehydratableComponent comp)
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{
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_popups.PopupEntity(Loc.GetString("rehydratable-component-expands-message", ("owner", uid)), uid);
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var randomMob = _random.Pick(comp.PossibleSpawns);
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var target = Spawn(randomMob, Transform(uid).Coordinates);
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Transform(target).AttachToGridOrMap();
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var ev = new GotRehydratedEvent(target);
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RaiseLocalEvent(uid, ref ev);
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// prevent double hydration while queued
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RemComp<RehydratableComponent>(uid);
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QueueDel(uid);
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}
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}
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