38 lines
1.3 KiB
C#
38 lines
1.3 KiB
C#
using Content.Server.GameObjects;
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using Content.Server.Interfaces.GameObjects;
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using SS14.Server.Interfaces.Player;
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using SS14.Shared.ContentPack;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.IoC;
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namespace Content.Server
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{
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public class EntryPoint : GameServer
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{
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public override void Init()
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{
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var factory = IoCManager.Resolve<IComponentFactory>();
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factory.Register<HandsComponent>();
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factory.RegisterReference<HandsComponent, IHandsComponent>();
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factory.Register<InventoryComponent>();
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factory.RegisterReference<InventoryComponent, IInventoryComponent>();
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factory.Register<ItemComponent>();
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factory.RegisterReference<ItemComponent, IItemComponent>();
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factory.Register<InteractableComponent>();
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factory.RegisterReference<InteractableComponent, IInteractableComponent>();
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factory.Register<DamageableComponent>();
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factory.Register<DestructibleComponent>();
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factory.Register<TemperatureComponent>();
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factory.Register<ServerDoorComponent>();
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var playerManager = IoCManager.Resolve<IPlayerManager>();
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playerManager.PlayerPrototypeName = "HumanMob_Content";
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}
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}
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}
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