Files
tbd-station-14/Content.Server/GameObjects/Components/Atmos/Piping/PipeNetDeviceComponent.cs
DrSmugleaf 074db878bb Remove redundant null checks for atmos (#2703)
* Remove redundant null checks for atmos

* Remove unnecessary nullability parameter from AtmosphereSystem.GetGridAtmosphere

* Remove more nullability markers

* Bring back null checks for gas tanks

* Remove null checks from GasMixture.Merge and TileAtmosphere.AssumeAir

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-12-08 12:17:13 +01:00

45 lines
1.3 KiB
C#

using Content.Server.Atmos;
using Content.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.Components.Atmos.Piping
{
/// <summary>
/// Adds itself to a <see cref="IGridAtmosphereComponent"/> to be updated by.
/// TODO: Make compatible with unanchoring/anchoring. Currently assumes that the Owner does not move.
/// </summary>
public abstract class PipeNetDeviceComponent : Component
{
public abstract void Update();
protected IGridAtmosphereComponent JoinedGridAtmos { get; private set; }
public override void Initialize()
{
base.Initialize();
JoinGridAtmos();
}
public override void OnRemove()
{
base.OnRemove();
LeaveGridAtmos();
}
private void JoinGridAtmos()
{
var gridAtmos = EntitySystem.Get<AtmosphereSystem>()
.GetGridAtmosphere(Owner.Transform.GridID);
JoinedGridAtmos = gridAtmos;
JoinedGridAtmos.AddPipeNetDevice(this);
}
private void LeaveGridAtmos()
{
JoinedGridAtmos?.RemovePipeNetDevice(this);
JoinedGridAtmos = null;
}
}
}