Files
tbd-station-14/Content.Shared/GameObjects/Components/Movement/MovementIgnoreGravityComponent.cs
2021-06-09 01:26:46 +02:00

55 lines
1.6 KiB
C#

#nullable enable
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Physics;
namespace Content.Shared.GameObjects.Components.Movement
{
[RegisterComponent]
public sealed class MovementIgnoreGravityComponent : Component
{
public override string Name => "MovementIgnoreGravity";
}
public static class GravityExtensions
{
public static bool IsWeightless(this IEntity entity, PhysicsComponent? body = null, EntityCoordinates? coords = null, IMapManager? mapManager = null)
{
if (body == null)
entity.TryGetComponent(out body);
if (entity.HasComponent<MovementIgnoreGravityComponent>() ||
(body?.BodyType & (BodyType.Static | BodyType.Kinematic)) != 0) return false;
var transform = entity.Transform;
var gridId = transform.GridID;
if (!gridId.IsValid())
{
// Not on a grid = no gravity for now.
// In the future, may want to allow maps to override to always have gravity instead.
return true;
}
mapManager ??= IoCManager.Resolve<IMapManager>();
var grid = mapManager.GetGrid(gridId);
if (!grid.HasGravity)
{
return true;
}
coords ??= transform.Coordinates;
if (!coords.Value.IsValid(entity.EntityManager))
{
return true;
}
var tile = grid.GetTileRef(coords.Value).Tile;
return tile.IsEmpty;
}
}
}