* Fix skeleton spawning * Add comments * Fix the comments Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
178 lines
5.8 KiB
C#
178 lines
5.8 KiB
C#
using System.Numerics;
|
|
using Content.Shared.Physics;
|
|
using Content.Shared.Whitelist;
|
|
using Robust.Shared.Audio;
|
|
using Robust.Shared.Containers;
|
|
using Robust.Shared.GameStates;
|
|
using Robust.Shared.Serialization;
|
|
|
|
namespace Content.Shared.Storage.Components;
|
|
|
|
[NetworkedComponent]
|
|
public abstract partial class SharedEntityStorageComponent : Component
|
|
{
|
|
public readonly float MaxSize = 1.0f; // maximum width or height of an entity allowed inside the storage.
|
|
|
|
public static readonly TimeSpan InternalOpenAttemptDelay = TimeSpan.FromSeconds(0.5);
|
|
public TimeSpan NextInternalOpenAttempt;
|
|
|
|
/// <summary>
|
|
/// Collision masks that get removed when the storage gets opened.
|
|
/// </summary>
|
|
public readonly int MasksToRemove = (int) (
|
|
CollisionGroup.MidImpassable |
|
|
CollisionGroup.HighImpassable |
|
|
CollisionGroup.LowImpassable);
|
|
|
|
/// <summary>
|
|
/// Collision masks that were removed from ANY layer when the storage was opened;
|
|
/// </summary>
|
|
[DataField]
|
|
public int RemovedMasks;
|
|
|
|
/// <summary>
|
|
/// The total amount of items that can fit in one entitystorage
|
|
/// </summary>
|
|
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
|
public int Capacity = 30;
|
|
|
|
/// <summary>
|
|
/// Whether or not the entity still has collision when open
|
|
/// </summary>
|
|
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
|
public bool IsCollidableWhenOpen;
|
|
|
|
/// <summary>
|
|
/// If true, it opens the storage when the entity inside of it moves
|
|
/// If false, it prevents the storage from opening when the entity inside of it moves.
|
|
/// This is for objects that you want the player to move while inside, like large cardboard boxes, without opening the storage.
|
|
/// </summary>
|
|
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
|
public bool OpenOnMove = true;
|
|
|
|
//The offset for where items are emptied/vacuumed for the EntityStorage.
|
|
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
|
public Vector2 EnteringOffset = new(0, 0);
|
|
|
|
//The collision groups checked, so that items are depositied or grabbed from inside walls.
|
|
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
|
public CollisionGroup EnteringOffsetCollisionFlags = CollisionGroup.Impassable | CollisionGroup.MidImpassable;
|
|
|
|
/// <summary>
|
|
/// How close you have to be to the "entering" spot to be able to enter
|
|
/// </summary>
|
|
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
|
public float EnteringRange = 0.18f;
|
|
|
|
/// <summary>
|
|
/// Whether or not to show the contents when the storage is closed
|
|
/// </summary>
|
|
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
|
public bool ShowContents;
|
|
|
|
/// <summary>
|
|
/// Whether or not light is occluded by the storage
|
|
/// </summary>
|
|
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
|
public bool OccludesLight = true;
|
|
|
|
/// <summary>
|
|
/// Whether or not all the contents stored should be deleted with the entitystorage
|
|
/// </summary>
|
|
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
|
public bool DeleteContentsOnDestruction;
|
|
|
|
/// <summary>
|
|
/// Whether or not the container is sealed and traps air inside of it
|
|
/// </summary>
|
|
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
|
public bool Airtight = true;
|
|
|
|
/// <summary>
|
|
/// Whether or not the entitystorage is open or closed
|
|
/// </summary>
|
|
[DataField]
|
|
public bool Open;
|
|
|
|
/// <summary>
|
|
/// The sound made when closed
|
|
/// </summary>
|
|
[DataField]
|
|
public SoundSpecifier CloseSound = new SoundPathSpecifier("/Audio/Effects/closetclose.ogg");
|
|
|
|
/// <summary>
|
|
/// The sound made when open
|
|
/// </summary>
|
|
[DataField]
|
|
public SoundSpecifier OpenSound = new SoundPathSpecifier("/Audio/Effects/closetopen.ogg");
|
|
|
|
/// <summary>
|
|
/// Whitelist for what entities are allowed to be inserted into this container. If this is not null, the
|
|
/// standard requirement that the entity must be an item or mob is waived.
|
|
/// </summary>
|
|
[DataField]
|
|
public EntityWhitelist? Whitelist;
|
|
|
|
/// <summary>
|
|
/// The contents of the storage
|
|
/// </summary>
|
|
[ViewVariables]
|
|
public Container Contents = default!;
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public sealed class EntityStorageComponentState : ComponentState
|
|
{
|
|
public bool Open;
|
|
|
|
public int Capacity;
|
|
|
|
public bool IsCollidableWhenOpen;
|
|
|
|
public bool OpenOnMove;
|
|
|
|
public float EnteringRange;
|
|
|
|
public TimeSpan NextInternalOpenAttempt;
|
|
|
|
public EntityStorageComponentState(bool open, int capacity, bool isCollidableWhenOpen, bool openOnMove, float enteringRange, TimeSpan nextInternalOpenAttempt)
|
|
{
|
|
Open = open;
|
|
Capacity = capacity;
|
|
IsCollidableWhenOpen = isCollidableWhenOpen;
|
|
OpenOnMove = openOnMove;
|
|
EnteringRange = enteringRange;
|
|
NextInternalOpenAttempt = nextInternalOpenAttempt;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Raised on the entity being inserted whenever checking if an entity can be inserted into an entity storage.
|
|
/// </summary>
|
|
[ByRefEvent]
|
|
public record struct InsertIntoEntityStorageAttemptEvent(EntityUid ItemToInsert, bool Cancelled = false);
|
|
|
|
/// <summary>
|
|
/// Raised on the entity storage whenever checking if an entity can be inserted into it.
|
|
/// </summary>
|
|
[ByRefEvent]
|
|
public record struct EntityStorageInsertedIntoAttemptEvent(EntityUid ItemToInsert, bool Cancelled = false);
|
|
|
|
[ByRefEvent]
|
|
public record struct StorageOpenAttemptEvent(EntityUid User, bool Silent, bool Cancelled = false);
|
|
|
|
[ByRefEvent]
|
|
public readonly record struct StorageBeforeOpenEvent;
|
|
|
|
[ByRefEvent]
|
|
public readonly record struct StorageAfterOpenEvent;
|
|
|
|
[ByRefEvent]
|
|
public record struct StorageCloseAttemptEvent(EntityUid? User, bool Cancelled = false);
|
|
|
|
[ByRefEvent]
|
|
public readonly record struct StorageBeforeCloseEvent(HashSet<EntityUid> Contents, HashSet<EntityUid> BypassChecks);
|
|
|
|
[ByRefEvent]
|
|
public readonly record struct StorageAfterCloseEvent;
|