Files
tbd-station-14/Content.Server/Sound/EmitSoundSystem.cs
2023-01-05 05:56:35 +11:00

54 lines
1.7 KiB
C#

using Content.Server.Explosion.EntitySystems;
using Content.Server.Sound.Components;
using Content.Server.UserInterface;
using Content.Shared.Sound;
using Robust.Shared.Random;
namespace Content.Server.Sound;
public sealed class EmitSoundSystem : SharedEmitSoundSystem
{
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var soundSpammer in EntityQuery<SpamEmitSoundComponent>())
{
if (!soundSpammer.Enabled)
continue;
soundSpammer.Accumulator += frameTime;
if (soundSpammer.Accumulator < soundSpammer.RollInterval)
{
continue;
}
soundSpammer.Accumulator -= soundSpammer.RollInterval;
if (Random.Prob(soundSpammer.PlayChance))
{
if (soundSpammer.PopUp != null)
Popup.PopupEntity(Loc.GetString(soundSpammer.PopUp), soundSpammer.Owner);
TryEmitSound(soundSpammer);
}
}
}
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<EmitSoundOnTriggerComponent, TriggerEvent>(HandleEmitSoundOnTrigger);
SubscribeLocalEvent<EmitSoundOnUIOpenComponent, AfterActivatableUIOpenEvent>(HandleEmitSoundOnUIOpen);
}
private void HandleEmitSoundOnUIOpen(EntityUid eUI, EmitSoundOnUIOpenComponent component, AfterActivatableUIOpenEvent args)
{
TryEmitSound(component, args.User);
}
private void HandleEmitSoundOnTrigger(EntityUid uid, EmitSoundOnTriggerComponent component, TriggerEvent args)
{
TryEmitSound(component, args.User);
args.Handled = true;
}
}