24 lines
683 B
C#
24 lines
683 B
C#
using Content.Client.Light.Components;
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using Content.Shared.Light.Component;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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namespace Content.Client.Light;
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public sealed class HandheldLightSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<HandheldLightComponent, ComponentHandleState>(OnHandleState);
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}
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private void OnHandleState(EntityUid uid, HandheldLightComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not SharedHandheldLightComponent.HandheldLightComponentState state)
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return;
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component.Level = state.Charge;
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}
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}
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