Files
tbd-station-14/Content.Server/GameObjects/Components/NodeContainer/Nodes/AdjacentNode.cs
collinlunn 06f549d282 Piping Unit test fixes (#3471)
* PipeNetDevice on piping prototypes

* client component ignore

* NodeContainer OnRemove bugfix

* Moves some NodeContainer code from OnRemove to Shutdown

* yaml indentation fix
2021-03-02 19:58:19 +01:00

38 lines
1.2 KiB
C#

#nullable enable
using System.Collections.Generic;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
{
/// <summary>
/// A <see cref="Node"/> that can reach other <see cref="AdjacentNode"/>s that are directly adjacent to it.
/// </summary>
public class AdjacentNode : Node
{
protected override IEnumerable<Node> GetReachableNodes()
{
if (!Owner.TryGetComponent(out SnapGridComponent? grid))
yield break;
var cells = grid.GetCardinalNeighborCells();
foreach (var cell in cells)
{
foreach (var entity in cell.GetLocal())
{
if (entity.TryGetComponent<NodeContainerComponent>(out var container))
{
foreach (var node in container.Nodes)
{
if (node != null && node != this)
{
yield return node;
}
}
}
}
}
}
}
}