* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
17 lines
405 B
C#
17 lines
405 B
C#
using Robust.Shared.GameObjects;
|
|
|
|
namespace Content.Server.GameObjects.Components.Access
|
|
{
|
|
public sealed class AccessReaderChangeMessage : EntitySystemMessage
|
|
{
|
|
public IEntity Sender { get; }
|
|
|
|
public bool Enabled { get; }
|
|
|
|
public AccessReaderChangeMessage(IEntity entity, bool enabled)
|
|
{
|
|
Sender = entity;
|
|
Enabled = enabled;
|
|
}
|
|
}
|
|
} |