Files
tbd-station-14/Content.Client/GameObjects/Components/ActionBlocking/HandcuffComponent.cs
DrSmugleaf 06b1939a60 Update usages of ! is with is not (#2584)
* Update usages of ! is with is not

* Content.IntegrationTests commit

* Content.Server commit

* Content.Shared commit

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-11-27 00:33:31 +11:00

30 lines
895 B
C#

using Content.Shared.GameObjects.Components.ActionBlocking;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.Components.ActionBlocking
{
[RegisterComponent]
public class HandcuffComponent : SharedHandcuffComponent
{
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
{
if (curState is not HandcuffedComponentState state)
{
return;
}
if (state.IconState == string.Empty)
{
return;
}
if (Owner.TryGetComponent<SpriteComponent>(out var sprite))
{
sprite.LayerSetState(0, new RSI.StateId(state.IconState)); // TODO: safety check to see if RSI contains the state?
}
}
}
}