Files
tbd-station-14/Content.Server/Traitor/Uplink/UplinkSystem.cs
2022-07-15 14:26:06 +10:00

271 lines
9.8 KiB
C#

using System.Linq;
using Content.Server.Mind.Components;
using Content.Server.Roles;
using Content.Server.Traitor.Uplink.Account;
using Content.Server.Traitor.Uplink.Components;
using Content.Server.UserInterface;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction;
using Content.Shared.Inventory;
using Content.Shared.PDA;
using Content.Shared.Traitor.Uplink;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Audio;
using Robust.Shared.Player;
namespace Content.Server.Traitor.Uplink
{
public sealed class UplinkSystem : EntitySystem
{
[Dependency]
private readonly UplinkAccountsSystem _accounts = default!;
[Dependency]
private readonly UplinkListingSytem _listing = default!;
[Dependency] private readonly InventorySystem _inventorySystem = default!;
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<UplinkComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<UplinkComponent, ComponentRemove>(OnRemove);
SubscribeLocalEvent<UplinkComponent, ActivateInWorldEvent>(OnActivate);
// UI events
SubscribeLocalEvent<UplinkComponent, UplinkBuyListingMessage>(OnBuy);
SubscribeLocalEvent<UplinkComponent, UplinkRequestUpdateInterfaceMessage>(OnRequestUpdateUI);
SubscribeLocalEvent<UplinkComponent, UplinkTryWithdrawTC>(OnWithdrawTC);
SubscribeLocalEvent<UplinkAccountBalanceChanged>(OnBalanceChangedBroadcast);
}
public void SetAccount(UplinkComponent component, UplinkAccount account)
{
if (component.UplinkAccount != null)
{
Logger.Error("Can't init one uplink with different account!");
return;
}
component.UplinkAccount = account;
}
private void OnInit(EntityUid uid, UplinkComponent component, ComponentInit args)
{
RaiseLocalEvent(uid, new UplinkInitEvent(component), true);
// if component has a preset info (probably spawn by admin)
// create a new account and register it for this uplink
if (component.PresetInfo != null)
{
var account = new UplinkAccount(component.PresetInfo.StartingBalance);
_accounts.AddNewAccount(account);
SetAccount(component, account);
}
}
private void OnRemove(EntityUid uid, UplinkComponent component, ComponentRemove args)
{
RaiseLocalEvent(uid, new UplinkRemovedEvent(), true);
}
private void OnActivate(EntityUid uid, UplinkComponent component, ActivateInWorldEvent args)
{
if (args.Handled)
return;
// check if uplinks activates directly or use some proxy, like a PDA
if (!component.ActivatesInHands)
return;
if (component.UplinkAccount == null)
return;
if (!EntityManager.TryGetComponent(args.User, out ActorComponent? actor))
return;
ToggleUplinkUI(component, actor.PlayerSession);
args.Handled = true;
}
private void OnBalanceChangedBroadcast(UplinkAccountBalanceChanged ev)
{
foreach (var uplink in EntityManager.EntityQuery<UplinkComponent>())
{
if (uplink.UplinkAccount == ev.Account)
{
UpdateUserInterface(uplink);
}
}
}
private void OnRequestUpdateUI(EntityUid uid, UplinkComponent uplink, UplinkRequestUpdateInterfaceMessage args)
{
UpdateUserInterface(uplink);
}
private void OnBuy(EntityUid uid, UplinkComponent uplink, UplinkBuyListingMessage message)
{
if (message.Session.AttachedEntity is not { Valid: true } player) return;
if (uplink.UplinkAccount == null) return;
if (!_accounts.TryPurchaseItem(uplink, message.ItemId,
EntityManager.GetComponent<TransformComponent>(player).Coordinates, out var entity))
{
SoundSystem.Play(uplink.InsufficientFundsSound.GetSound(),
Filter.SinglePlayer(message.Session), uplink.Owner, AudioParams.Default);
RaiseNetworkEvent(new UplinkInsufficientFundsMessage(), message.Session.ConnectedClient);
return;
}
_handsSystem.PickupOrDrop(player, entity.Value);
SoundSystem.Play(uplink.BuySuccessSound.GetSound(),
Filter.SinglePlayer(message.Session), uplink.Owner, AudioParams.Default.WithVolume(-8f));
RaiseNetworkEvent(new UplinkBuySuccessMessage(), message.Session.ConnectedClient);
}
private void OnWithdrawTC(EntityUid uid, UplinkComponent uplink, UplinkTryWithdrawTC args)
{
var acc = uplink.UplinkAccount;
if (acc == null)
return;
if (args.Session.AttachedEntity is not { Valid: true } player) return;
var cords = EntityManager.GetComponent<TransformComponent>(player).Coordinates;
// try to withdraw TCs from account
if (!_accounts.TryWithdrawTC(acc, args.TC, cords, out var tcUid))
return;
// try to put it into players hands
_handsSystem.PickupOrDrop(player, tcUid.Value);
// play buying sound
SoundSystem.Play(uplink.BuySuccessSound.GetSound(),
Filter.SinglePlayer(args.Session), uplink.Owner, AudioParams.Default.WithVolume(-8f));
UpdateUserInterface(uplink);
}
public void ToggleUplinkUI(UplinkComponent component, IPlayerSession session)
{
var ui = component.Owner.GetUIOrNull(UplinkUiKey.Key);
ui?.Toggle(session);
UpdateUserInterface(component);
}
private void UpdateUserInterface(UplinkComponent component)
{
var ui = component.Owner.GetUIOrNull(UplinkUiKey.Key);
if (ui == null)
return;
var listings = _listing.GetListings().Values.ToList();
var acc = component.UplinkAccount;
UplinkAccountData accData;
if (acc != null)
{
// if we don't have a jobwhitelist stored, get a new one
if (component.JobWhitelist == null &&
acc.AccountHolder != null &&
TryComp<MindComponent>(acc.AccountHolder, out var mind) &&
mind.Mind != null)
{
HashSet<string>? jobList = new();
foreach (var role in mind.Mind.AllRoles.ToList())
{
if (role.GetType() == typeof(Job))
{
var job = (Job) role;
jobList.Add(job.Prototype.ID);
}
}
component.JobWhitelist = jobList;
}
// filter out items not on the whitelist
if (component.JobWhitelist != null)
{
for (var i = 0; i < listings.Count; i++)
{
var entry = listings[i];
if (entry.JobWhitelist != null)
{
var found = false;
foreach (var job in component.JobWhitelist)
{
if (entry.JobWhitelist.Contains(job))
{
found = true;
break;
}
}
if (!found)
listings.Remove(entry);
}
}
}
accData = new UplinkAccountData(acc.AccountHolder, acc.Balance);
}
else
{
accData = new UplinkAccountData(null, 0);
}
ui.SetState(new UplinkUpdateState(accData, listings.ToArray()));
}
public bool AddUplink(EntityUid user, UplinkAccount account, EntityUid? uplinkEntity = null)
{
// Try to find target item
if (uplinkEntity == null)
{
uplinkEntity = FindUplinkTarget(user);
if (uplinkEntity == null)
return false;
}
var uplink = uplinkEntity.Value.EnsureComponent<UplinkComponent>();
SetAccount(uplink, account);
if (!HasComp<PDAComponent>(uplinkEntity.Value))
uplink.ActivatesInHands = true;
// TODO add BUI. Currently can't be done outside of yaml -_-
return true;
}
private EntityUid? FindUplinkTarget(EntityUid user)
{
// Try to find PDA in inventory
if (_inventorySystem.TryGetContainerSlotEnumerator(user, out var containerSlotEnumerator))
{
while (containerSlotEnumerator.MoveNext(out var pdaUid))
{
if (!pdaUid.ContainedEntity.HasValue) continue;
if (HasComp<PDAComponent>(pdaUid.ContainedEntity.Value))
return pdaUid.ContainedEntity.Value;
}
}
// Also check hands
foreach (var item in _handsSystem.EnumerateHeld(user))
{
if (HasComp<PDAComponent>(item))
return item;
}
return null;
}
}
}