Files
tbd-station-14/Content.Client/Traitor/Uplink/UplinkMenu.xaml.cs
2022-07-15 14:26:06 +10:00

165 lines
5.7 KiB
C#

using Content.Client.Message;
using Content.Shared.PDA;
using Content.Shared.Traitor.Uplink;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Client.Utility;
using Robust.Shared.Prototypes;
namespace Content.Client.Traitor.Uplink
{
[GenerateTypedNameReferences]
public sealed partial class UplinkMenu : DefaultWindow
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IResourceCache _resourceCache = default!;
private UplinkWithdrawWindow? _withdrawWindow;
public event Action<BaseButton.ButtonEventArgs, UplinkListingData>? OnListingButtonPressed;
public event Action<BaseButton.ButtonEventArgs, UplinkCategory>? OnCategoryButtonPressed;
public event Action<int>? OnWithdrawAttempt;
private UplinkCategory _currentFilter;
private UplinkAccountData? _loggedInUplinkAccount;
public UplinkMenu()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
PopulateUplinkCategoryButtons();
WithdrawButton.OnButtonDown += OnWithdrawButtonDown;
}
public UplinkCategory CurrentFilterCategory
{
get => _currentFilter;
set
{
if (value.GetType() != typeof(UplinkCategory))
{
return;
}
_currentFilter = value;
}
}
public void UpdateAccount(UplinkAccountData account)
{
_loggedInUplinkAccount = account;
// update balance label
var balance = account.DataBalance;
var weightedColor = balance switch
{
<= 0 => "gray",
<= 5 => "green",
<= 20 => "yellow",
<= 50 => "purple",
_ => "gray"
};
var balanceStr = Loc.GetString("uplink-bound-user-interface-tc-balance-popup",
("weightedColor", weightedColor),
("balance", balance));
BalanceInfo.SetMarkup(balanceStr);
// you can't withdraw if you don't have TC
WithdrawButton.Disabled = balance <= 0;
}
public void UpdateListing(UplinkListingData[] listings)
{
// should probably chunk these out instead. to-do if this clogs the internet tubes.
// maybe read clients prototypes instead?
ClearListings();
foreach (var item in listings)
{
AddListingGui(item);
}
}
private void OnWithdrawButtonDown(BaseButton.ButtonEventArgs args)
{
if (_loggedInUplinkAccount == null)
return;
// check if window is already open
if (_withdrawWindow != null && _withdrawWindow.IsOpen)
{
_withdrawWindow.MoveToFront();
return;
}
// open a new one
_withdrawWindow = new UplinkWithdrawWindow(_loggedInUplinkAccount.DataBalance);
_withdrawWindow.OpenCentered();
_withdrawWindow.OnWithdrawAttempt += OnWithdrawAttempt;
}
private void AddListingGui(UplinkListingData listing)
{
if (!_prototypeManager.TryIndex(listing.ItemId, out EntityPrototype? prototype) || listing.Category != CurrentFilterCategory)
{
return;
}
var listingName = listing.ListingName == string.Empty ? prototype.Name : listing.ListingName;
var listingDesc = listing.Description == string.Empty ? prototype.Description : listing.Description;
var listingPrice = listing.Price;
var canBuy = _loggedInUplinkAccount?.DataBalance >= listing.Price;
var texture = listing.Icon?.Frame0();
if (texture == null)
texture = SpriteComponent.GetPrototypeIcon(prototype, _resourceCache).Default;
var newListing = new UplinkListingControl(listingName, listingDesc, listingPrice, canBuy, texture);
newListing.UplinkItemBuyButton.OnButtonDown += args
=> OnListingButtonPressed?.Invoke(args, listing);
UplinkListingsContainer.AddChild(newListing);
}
private void ClearListings()
{
UplinkListingsContainer.Children.Clear();
}
private void PopulateUplinkCategoryButtons()
{
foreach (UplinkCategory cat in Enum.GetValues(typeof(UplinkCategory)))
{
var catButton = new PDAUplinkCategoryButton
{
Text = Loc.GetString(cat.ToString()),
ButtonCategory = cat
};
//It'd be neat if it could play a cool tech ping sound when you switch categories,
//but right now there doesn't seem to be an easy way to do client-side audio without still having to round trip to the server and
//send to a specific client INetChannel.
catButton.OnPressed += args => OnCategoryButtonPressed?.Invoke(args, catButton.ButtonCategory);
CategoryListContainer.AddChild(catButton);
}
}
public override void Close()
{
base.Close();
_withdrawWindow?.Close();
}
private sealed class PDAUplinkCategoryButton : Button
{
public UplinkCategory ButtonCategory;
}
}
}