104 lines
3.7 KiB
C#
104 lines
3.7 KiB
C#
using Content.Server.Atmos.Components;
|
|
using Content.Server.Atmos.EntitySystems;
|
|
using Content.Server.Doors.Systems;
|
|
using Content.Shared.Doors.Components;
|
|
using Robust.Server.GameObjects;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Serialization.Manager.Attributes;
|
|
|
|
namespace Content.Server.Doors.Components
|
|
{
|
|
/// <summary>
|
|
/// Companion component to ServerDoorComponent that handles firelock-specific behavior -- primarily prying,
|
|
/// and not being openable on open-hand click.
|
|
/// </summary>
|
|
[RegisterComponent]
|
|
public sealed class FirelockComponent : Component
|
|
{
|
|
[Dependency] private readonly IEntityManager _entMan = default!;
|
|
|
|
/// <summary>
|
|
/// Pry time modifier to be used when the firelock is currently closed due to fire or pressure.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
[DataField("lockedPryTimeModifier")]
|
|
public float LockedPryTimeModifier = 1.5f;
|
|
|
|
[DataField("autocloseDelay")] public TimeSpan AutocloseDelay = TimeSpan.FromSeconds(3f);
|
|
|
|
public bool EmergencyPressureStop()
|
|
{
|
|
var doorSys = EntitySystem.Get<DoorSystem>();
|
|
if (_entMan.TryGetComponent<DoorComponent>(Owner, out var door) &&
|
|
door.State == DoorState.Open &&
|
|
doorSys.CanClose(Owner, door))
|
|
{
|
|
doorSys.StartClosing(Owner, door);
|
|
|
|
// Door system also sets airtight, but only after a delay. We want it to be immediate.
|
|
if (_entMan.TryGetComponent(Owner, out AirtightComponent? airtight))
|
|
{
|
|
EntitySystem.Get<AirtightSystem>().SetAirblocked(airtight, true);
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public bool IsHoldingPressure(float threshold = 20)
|
|
{
|
|
var transform = _entMan.GetComponent<TransformComponent>(Owner);
|
|
|
|
if (transform.GridUid is not {} gridUid)
|
|
return false;
|
|
|
|
var atmosphereSystem = _entMan.EntitySysManager.GetEntitySystem<AtmosphereSystem>();
|
|
var transformSystem = _entMan.EntitySysManager.GetEntitySystem<TransformSystem>();
|
|
|
|
var position = transformSystem.GetGridOrMapTilePosition(Owner, transform);
|
|
|
|
var minMoles = float.MaxValue;
|
|
var maxMoles = 0f;
|
|
|
|
foreach (var adjacent in atmosphereSystem.GetAdjacentTileMixtures(gridUid, position))
|
|
{
|
|
var moles = adjacent.TotalMoles;
|
|
if (moles < minMoles)
|
|
minMoles = moles;
|
|
if (moles > maxMoles)
|
|
maxMoles = moles;
|
|
}
|
|
|
|
return (maxMoles - minMoles) > threshold;
|
|
}
|
|
|
|
public bool IsHoldingFire()
|
|
{
|
|
var atmosphereSystem = _entMan.EntitySysManager.GetEntitySystem<AtmosphereSystem>();
|
|
var transformSystem = _entMan.EntitySysManager.GetEntitySystem<TransformSystem>();
|
|
|
|
var transform = _entMan.GetComponent<TransformComponent>(Owner);
|
|
var position = transformSystem.GetGridOrMapTilePosition(Owner, transform);
|
|
|
|
// No grid, no fun.
|
|
if (transform.GridUid is not {} gridUid)
|
|
return false;
|
|
|
|
if (atmosphereSystem.GetTileMixture(gridUid, null, position) == null)
|
|
return false;
|
|
|
|
if (atmosphereSystem.IsHotspotActive(gridUid, position))
|
|
return true;
|
|
|
|
foreach (var adjacent in atmosphereSystem.GetAdjacentTiles(gridUid, position))
|
|
{
|
|
if (atmosphereSystem.IsHotspotActive(gridUid, adjacent))
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
}
|