101 lines
2.9 KiB
C#
101 lines
2.9 KiB
C#
using Content.Shared.Damage;
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using Content.Shared.DoAfter;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Shared.Medical;
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/// <summary>
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/// This is used for defibrillators; a machine that shocks a dead
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/// person back into the world of the living.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed class DefibrillatorComponent : Component
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{
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/// <summary>
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/// Whether or not it's turned on and able to be used.
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/// </summary>
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[DataField("enabled"), ViewVariables(VVAccess.ReadWrite)]
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public bool Enabled;
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/// <summary>
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/// The time at which the zap cooldown will be completed
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/// </summary>
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[DataField("nextZapTime", customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan NextZapTime = TimeSpan.Zero;
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/// <summary>
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/// The minimum time between zaps
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/// </summary>
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[DataField("zapDelay"), ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan ZapDelay = TimeSpan.FromSeconds(5);
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/// <summary>
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/// How much damage is healed from getting zapped.
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/// </summary>
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[DataField("zapHeal", required: true), ViewVariables(VVAccess.ReadWrite)]
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public DamageSpecifier ZapHeal = default!;
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/// <summary>
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/// The electrical damage from getting zapped.
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/// </summary>
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[DataField("zapDamage"), ViewVariables(VVAccess.ReadWrite)]
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public int ZapDamage = 5;
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/// <summary>
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/// How long the victim will be electrocuted after getting zapped.
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/// </summary>
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[DataField("writheDuration"), ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan WritheDuration = TimeSpan.FromSeconds(3);
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/// <summary>
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/// How long the doafter for zapping someone takes
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/// </summary>
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/// <remarks>
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/// This is synced with the audio; do not change one but not the other.
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/// </remarks>
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[DataField("doAfterDuration"), ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan DoAfterDuration = TimeSpan.FromSeconds(3);
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/// <summary>
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/// The sound when someone is zapped.
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/// </summary>
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[DataField("zapSound")]
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public SoundSpecifier? ZapSound;
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/// <summary>
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/// The sound when the defib is powered on.
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/// </summary>
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[DataField("powerOnSound")]
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public SoundSpecifier? PowerOnSound;
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[DataField("powerOffSound")]
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public SoundSpecifier? PowerOffSound;
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[DataField("chargeSound")]
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public SoundSpecifier? ChargeSound;
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[DataField("failureSound")]
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public SoundSpecifier? FailureSound;
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[DataField("successSound")]
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public SoundSpecifier? SuccessSound;
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[DataField("readySound")]
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public SoundSpecifier? ReadySound;
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}
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[Serializable, NetSerializable]
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public enum DefibrillatorVisuals : byte
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{
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Ready
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}
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[Serializable, NetSerializable]
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public sealed class DefibrillatorZapDoAfterEvent : SimpleDoAfterEvent
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{
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}
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