Files
tbd-station-14/Content.Shared/Access/Systems/SharedIdCardSystem.cs
beck-thompson 05fac53de6 Chameleon controller implant (Clothing fast switch) (#33887)
* Add the chameleon controller implant

* address the issues (Git please dont kill me)

* Address the review and fix some merge conflicts!

* Cleanup

* Add use delay

* Silly mistakes

* Making a PR at 2 am: Gone wrong

* Predict use delay and disable the buttons until you can choose another

* First phase custom clothing

* Better system, now relays to agent id and mindshield. Chameleon loadouts are a lot better to work with as well

* Address the review! No more evil goto

* Slams way is better I should have read more closely xD

* Some of the jobs

* Add to Cargo, CentComm, Service, Passenger, Ninja, Cluwne, Wizard + Minor changes to existing; Add chameleon to bandanas, medals, jugsuits and HUDs

* Add everything else

* Fix test

* Job name

* This looks better

* Add department organization

* Minor cleanup

* Added some mindshields

* Remove redudent comment and change funcion name to be clearer

* Fix cluwne outfit

* fix merge conflicts

---------

Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2025-05-30 12:07:25 +02:00

334 lines
10 KiB
C#

using System.Globalization;
using Content.Shared.Access.Components;
using Content.Shared.Administration.Logs;
using Content.Shared.CCVar;
using Content.Shared.Database;
using Content.Shared.Hands.Components;
using Content.Shared.IdentityManagement;
using Content.Shared.Inventory;
using Content.Shared.PDA;
using Content.Shared.Roles;
using Content.Shared.StatusIcon;
using Robust.Shared.Configuration;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.Shared.Access.Systems;
public abstract class SharedIdCardSystem : EntitySystem
{
[Dependency] private readonly IConfigurationManager _cfgManager = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly SharedAccessSystem _access = default!;
[Dependency] private readonly InventorySystem _inventorySystem = default!;
[Dependency] private readonly MetaDataSystem _metaSystem = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
// CCVar.
private int _maxNameLength;
private int _maxIdJobLength;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<IdCardComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<TryGetIdentityShortInfoEvent>(OnTryGetIdentityShortInfo);
SubscribeLocalEvent<EntityRenamedEvent>(OnRename);
Subs.CVar(_cfgManager, CCVars.MaxNameLength, value => _maxNameLength = value, true);
Subs.CVar(_cfgManager, CCVars.MaxIdJobLength, value => _maxIdJobLength = value, true);
}
private void OnRename(ref EntityRenamedEvent ev)
{
// When a player gets renamed their id card is renamed as well to match.
// Unfortunately since TryFindIdCard will succeed if the entity is also a card this means that the card will
// keep renaming itself unless we return early.
// We also do not include the PDA itself being renamed, as that triggers the same event (e.g. for chameleon PDAs).
if (HasComp<IdCardComponent>(ev.Uid) || HasComp<PdaComponent>(ev.Uid))
return;
if (TryFindIdCard(ev.Uid, out var idCard))
TryChangeFullName(idCard, ev.NewName, idCard);
}
private void OnMapInit(EntityUid uid, IdCardComponent id, MapInitEvent args)
{
UpdateEntityName(uid, id);
}
private void OnTryGetIdentityShortInfo(TryGetIdentityShortInfoEvent ev)
{
if (ev.Handled)
{
return;
}
string? title = null;
if (TryFindIdCard(ev.ForActor, out var idCard) && !(ev.RequestForAccessLogging && idCard.Comp.BypassLogging))
{
title = ExtractFullTitle(idCard);
}
ev.Title = title;
ev.Handled = true;
}
/// <summary>
/// Attempt to find an ID card on an entity. This will look in the entity itself, in the entity's hands, and
/// in the entity's inventory.
/// </summary>
public bool TryFindIdCard(EntityUid uid, out Entity<IdCardComponent> idCard)
{
// check held item?
if (TryComp(uid, out HandsComponent? hands) &&
hands.ActiveHandEntity is EntityUid heldItem &&
TryGetIdCard(heldItem, out idCard))
{
return true;
}
// check entity itself
if (TryGetIdCard(uid, out idCard))
return true;
// check inventory slot?
if (_inventorySystem.TryGetSlotEntity(uid, "id", out var idUid) && TryGetIdCard(idUid.Value, out idCard))
return true;
return false;
}
/// <summary>
/// Attempt to get an id card component from an entity, either by getting it directly from the entity, or by
/// getting the contained id from a <see cref="PdaComponent"/>.
/// </summary>
public bool TryGetIdCard(EntityUid uid, out Entity<IdCardComponent> idCard)
{
if (TryComp(uid, out IdCardComponent? idCardComp))
{
idCard = (uid, idCardComp);
return true;
}
if (TryComp(uid, out PdaComponent? pda)
&& TryComp(pda.ContainedId, out idCardComp))
{
idCard = (pda.ContainedId.Value, idCardComp);
return true;
}
idCard = default;
return false;
}
/// <summary>
/// Attempts to change the job title of a card.
/// Returns true/false.
/// </summary>
/// <remarks>
/// If provided with a player's EntityUid to the player parameter, adds the change to the admin logs.
/// Actually works with the LocalizedJobTitle DataField and not with JobTitle.
/// </remarks>
public bool TryChangeJobTitle(EntityUid uid, string? jobTitle, IdCardComponent? id = null, EntityUid? player = null)
{
if (!Resolve(uid, ref id))
return false;
if (!string.IsNullOrWhiteSpace(jobTitle))
{
jobTitle = jobTitle.Trim();
if (jobTitle.Length > _maxIdJobLength)
jobTitle = jobTitle[.._maxIdJobLength];
}
else
{
jobTitle = null;
}
if (id.LocalizedJobTitle == jobTitle)
return true;
id.LocalizedJobTitle = jobTitle;
Dirty(uid, id);
UpdateEntityName(uid, id);
if (player != null)
{
_adminLogger.Add(LogType.Identity, LogImpact.Low,
$"{ToPrettyString(player.Value):player} has changed the job title of {ToPrettyString(uid):entity} to {jobTitle} ");
}
return true;
}
public bool TryChangeJobIcon(EntityUid uid, JobIconPrototype jobIcon, IdCardComponent? id = null, EntityUid? player = null)
{
if (!Resolve(uid, ref id))
{
return false;
}
if (id.JobIcon == jobIcon.ID)
{
return true;
}
id.JobIcon = jobIcon.ID;
Dirty(uid, id);
if (player != null)
{
_adminLogger.Add(LogType.Identity, LogImpact.Low,
$"{ToPrettyString(player.Value):player} has changed the job icon of {ToPrettyString(uid):entity} to {jobIcon} ");
}
return true;
}
public bool TryChangeJobDepartment(EntityUid uid, JobPrototype job, IdCardComponent? id = null)
{
if (!Resolve(uid, ref id))
return false;
id.JobDepartments.Clear();
foreach (var department in _prototypeManager.EnumeratePrototypes<DepartmentPrototype>())
{
if (department.Roles.Contains(job.ID))
id.JobDepartments.Add(department.ID);
}
Dirty(uid, id);
return true;
}
public bool TryChangeJobDepartment(EntityUid uid, List<ProtoId<DepartmentPrototype>> departments, IdCardComponent? id = null)
{
if (!Resolve(uid, ref id))
return false;
id.JobDepartments.Clear();
foreach (var department in departments)
{
id.JobDepartments.Add(department);
}
Dirty(uid, id);
return true;
}
/// <summary>
/// Attempts to change the full name of a card.
/// Returns true/false.
/// </summary>
/// <remarks>
/// If provided with a player's EntityUid to the player parameter, adds the change to the admin logs.
/// </remarks>
public bool TryChangeFullName(EntityUid uid, string? fullName, IdCardComponent? id = null, EntityUid? player = null)
{
if (!Resolve(uid, ref id))
return false;
if (!string.IsNullOrWhiteSpace(fullName))
{
fullName = fullName.Trim();
if (fullName.Length > _maxNameLength)
fullName = fullName[.._maxNameLength];
}
else
{
fullName = null;
}
if (id.FullName == fullName)
return true;
id.FullName = fullName;
Dirty(uid, id);
UpdateEntityName(uid, id);
if (player != null)
{
_adminLogger.Add(LogType.Identity, LogImpact.Low,
$"{ToPrettyString(player.Value):player} has changed the name of {ToPrettyString(uid):entity} to {fullName} ");
}
return true;
}
/// <summary>
/// Changes the name of the id's owner.
/// </summary>
/// <remarks>
/// If either <see cref="FullName"/> or <see cref="JobTitle"/> is empty, it's replaced by placeholders.
/// If both are empty, the original entity's name is restored.
/// </remarks>
private void UpdateEntityName(EntityUid uid, IdCardComponent? id = null)
{
if (!Resolve(uid, ref id))
return;
var jobSuffix = string.IsNullOrWhiteSpace(id.LocalizedJobTitle) ? string.Empty : $" ({id.LocalizedJobTitle})";
var val = string.IsNullOrWhiteSpace(id.FullName)
? Loc.GetString(id.NameLocId,
("jobSuffix", jobSuffix))
: Loc.GetString(id.FullNameLocId,
("fullName", id.FullName),
("jobSuffix", jobSuffix));
_metaSystem.SetEntityName(uid, val);
}
private static string ExtractFullTitle(IdCardComponent idCardComponent)
{
return $"{idCardComponent.FullName} ({CultureInfo.CurrentCulture.TextInfo.ToTitleCase(idCardComponent.LocalizedJobTitle ?? string.Empty)})"
.Trim();
}
public void SetExpireTime(Entity<ExpireIdCardComponent?> ent, TimeSpan time)
{
if (!Resolve(ent, ref ent.Comp))
return;
ent.Comp.ExpireTime = time;
Dirty(ent);
}
public void SetPermanent(Entity<ExpireIdCardComponent?> ent, bool val)
{
if (!Resolve(ent, ref ent.Comp))
return;
ent.Comp.Permanent = val;
Dirty(ent);
}
/// <summary>
/// Marks an <see cref="ExpireIdCardComponent"/> as expired, setting the accesses.
/// </summary>
public virtual void ExpireId(Entity<ExpireIdCardComponent> ent)
{
if (ent.Comp.Expired)
return;
_access.TrySetTags(ent, ent.Comp.ExpiredAccess);
ent.Comp.Expired = true;
Dirty(ent);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<ExpireIdCardComponent>();
while (query.MoveNext(out var uid, out var comp))
{
if (comp.Expired || comp.Permanent)
continue;
if (_timing.CurTime < comp.ExpireTime)
continue;
ExpireId((uid, comp));
}
}
}