Files
tbd-station-14/Content.Client/Overlays/BlackAndWhiteOverlay.cs
slarticodefast 42dce359e5 Add noir glasses (#36923)
hardboiled
2025-05-01 18:07:47 -04:00

48 lines
1.5 KiB
C#

using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Enums;
using Robust.Shared.Prototypes;
namespace Content.Client.Overlays;
public sealed partial class BlackAndWhiteOverlay : Overlay
{
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
public override bool RequestScreenTexture => true;
private readonly ShaderInstance _greyscaleShader;
public BlackAndWhiteOverlay()
{
IoCManager.InjectDependencies(this);
_greyscaleShader = _prototypeManager.Index<ShaderPrototype>("GreyscaleFullscreen").InstanceUnique();
ZIndex = 10; // draw this over the DamageOverlay, RainbowOverlay etc.
}
protected override bool BeforeDraw(in OverlayDrawArgs args)
{
if (!_entityManager.TryGetComponent(_playerManager.LocalEntity, out EyeComponent? eyeComp))
return false;
if (args.Viewport.Eye != eyeComp.Eye)
return false;
return true;
}
protected override void Draw(in OverlayDrawArgs args)
{
if (ScreenTexture == null)
return;
var handle = args.WorldHandle;
_greyscaleShader.SetParameter("SCREEN_TEXTURE", ScreenTexture);
handle.UseShader(_greyscaleShader);
handle.DrawRect(args.WorldBounds, Color.White);
handle.UseShader(null);
}
}