165 lines
6.9 KiB
C#
165 lines
6.9 KiB
C#
using System;
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using Content.Client.GameObjects.Components.Wires;
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using Content.Shared.Audio;
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using Content.Shared.GameObjects.Components.Doors;
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using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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using Robust.Client.GameObjects.Components.Animations;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Utility;
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using YamlDotNet.RepresentationModel;
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namespace Content.Client.GameObjects.Components.Doors
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{
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public class AirlockVisualizer : AppearanceVisualizer
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{
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private const string AnimationKey = "airlock_animation";
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private Animation CloseAnimation;
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private Animation OpenAnimation;
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private Animation DenyAnimation;
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public override void LoadData(YamlMappingNode node)
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{
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base.LoadData(node);
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var openSound = node.GetNode("open_sound").AsString();
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var closeSound = node.GetNode("close_sound").AsString();
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var denySound = node.GetNode("deny_sound").AsString();
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CloseAnimation = new Animation {Length = TimeSpan.FromSeconds(0.8f)};
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{
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var flick = new AnimationTrackSpriteFlick();
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CloseAnimation.AnimationTracks.Add(flick);
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flick.LayerKey = DoorVisualLayers.Base;
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flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("closing", 0f));
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var flickUnlit = new AnimationTrackSpriteFlick();
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CloseAnimation.AnimationTracks.Add(flickUnlit);
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flickUnlit.LayerKey = DoorVisualLayers.BaseUnlit;
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flickUnlit.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("closing_unlit", 0f));
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var flickMaintenancePanel = new AnimationTrackSpriteFlick();
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CloseAnimation.AnimationTracks.Add(flickMaintenancePanel);
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flickMaintenancePanel.LayerKey = WiresVisualizer.WiresVisualLayers.MaintenancePanel;
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flickMaintenancePanel.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("panel_closing", 0f));
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var sound = new AnimationTrackPlaySound();
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CloseAnimation.AnimationTracks.Add(sound);
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sound.KeyFrames.Add(new AnimationTrackPlaySound.KeyFrame(closeSound, 0));
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}
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OpenAnimation = new Animation {Length = TimeSpan.FromSeconds(0.8f)};
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{
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var flick = new AnimationTrackSpriteFlick();
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OpenAnimation.AnimationTracks.Add(flick);
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flick.LayerKey = DoorVisualLayers.Base;
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flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("opening", 0f));
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var flickUnlit = new AnimationTrackSpriteFlick();
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OpenAnimation.AnimationTracks.Add(flickUnlit);
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flickUnlit.LayerKey = DoorVisualLayers.BaseUnlit;
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flickUnlit.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("opening_unlit", 0f));
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var flickMaintenancePanel = new AnimationTrackSpriteFlick();
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OpenAnimation.AnimationTracks.Add(flickMaintenancePanel);
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flickMaintenancePanel.LayerKey = WiresVisualizer.WiresVisualLayers.MaintenancePanel;
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flickMaintenancePanel.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("panel_opening", 0f));
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var sound = new AnimationTrackPlaySound();
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OpenAnimation.AnimationTracks.Add(sound);
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sound.KeyFrames.Add(new AnimationTrackPlaySound.KeyFrame(openSound, 0));
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}
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DenyAnimation = new Animation {Length = TimeSpan.FromSeconds(0.3f)};
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{
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var flick = new AnimationTrackSpriteFlick();
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DenyAnimation.AnimationTracks.Add(flick);
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flick.LayerKey = DoorVisualLayers.BaseUnlit;
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flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("deny", 0f));
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var sound = new AnimationTrackPlaySound();
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DenyAnimation.AnimationTracks.Add(sound);
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sound.KeyFrames.Add(new AnimationTrackPlaySound.KeyFrame(denySound, 0, () => AudioHelpers.WithVariation(0.05f)));
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}
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}
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public override void InitializeEntity(IEntity entity)
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{
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if (!entity.HasComponent<AnimationPlayerComponent>())
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{
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entity.AddComponent<AnimationPlayerComponent>();
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}
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}
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public override void OnChangeData(AppearanceComponent component)
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{
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if (component.Owner.Deleted)
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return;
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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var animPlayer = component.Owner.GetComponent<AnimationPlayerComponent>();
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if (!component.TryGetData(DoorVisuals.VisualState, out DoorVisualState state))
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{
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state = DoorVisualState.Closed;
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}
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var unlitVisible = true;
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var boltedVisible = false;
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switch (state)
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{
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case DoorVisualState.Closed:
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sprite.LayerSetState(DoorVisualLayers.Base, "closed");
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sprite.LayerSetState(DoorVisualLayers.BaseUnlit, "closed_unlit");
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sprite.LayerSetState(DoorVisualLayers.BaseBolted, "bolted");
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sprite.LayerSetState(WiresVisualizer.WiresVisualLayers.MaintenancePanel, "panel_open");
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break;
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case DoorVisualState.Closing:
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if (!animPlayer.HasRunningAnimation(AnimationKey))
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{
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animPlayer.Play(CloseAnimation, AnimationKey);
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}
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break;
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case DoorVisualState.Opening:
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if (!animPlayer.HasRunningAnimation(AnimationKey))
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{
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animPlayer.Play(OpenAnimation, AnimationKey);
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}
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break;
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case DoorVisualState.Open:
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sprite.LayerSetState(DoorVisualLayers.Base, "open");
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unlitVisible = false;
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break;
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case DoorVisualState.Deny:
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if (!animPlayer.HasRunningAnimation(AnimationKey))
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{
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animPlayer.Play(DenyAnimation, AnimationKey);
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}
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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if (component.TryGetData(DoorVisuals.Powered, out bool powered) && !powered)
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{
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unlitVisible = false;
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}
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if (component.TryGetData(DoorVisuals.BoltLights, out bool lights) && lights)
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{
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boltedVisible = true;
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}
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sprite.LayerSetVisible(DoorVisualLayers.BaseUnlit, unlitVisible);
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sprite.LayerSetVisible(DoorVisualLayers.BaseBolted, unlitVisible && boltedVisible);
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}
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}
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public enum DoorVisualLayers
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{
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Base,
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BaseUnlit,
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BaseBolted
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}
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}
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