Files
tbd-station-14/Content.Shared/Observer/SharedGhostComponent.cs
2020-03-03 19:10:25 +01:00

33 lines
873 B
C#

using System;
using Content.Shared.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.Observer
{
public class SharedGhostComponent : Component
{
public override string Name => "Ghost";
public override uint? NetID => ContentNetIDs.GHOST;
public virtual bool CanReturnToBody { get; set; } = true;
}
[Serializable, NetSerializable]
public class GhostComponentState : ComponentState
{
public bool CanReturnToBody { get; }
public GhostComponentState(bool canReturnToBody) : base(ContentNetIDs.GHOST)
{
CanReturnToBody = canReturnToBody;
}
}
[Serializable, NetSerializable]
public class ReturnToBodyComponentMessage : ComponentMessage
{
public ReturnToBodyComponentMessage() => Directed = true;
}
}