* clean up a bunch of R&D code * don't store components * brug * speedrun some sloth review
328 lines
13 KiB
C#
328 lines
13 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Server.Construction;
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using Content.Server.Lathe.Components;
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using Content.Server.Materials;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Server.Research.Components;
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using Content.Server.Research.Systems;
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using Content.Server.UserInterface;
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using Content.Shared.Lathe;
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using Content.Shared.Materials;
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using Content.Shared.Research.Components;
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using Content.Shared.Research.Prototypes;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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namespace Content.Server.Lathe
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{
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[UsedImplicitly]
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public sealed class LatheSystem : SharedLatheSystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly UserInterfaceSystem _uiSys = default!;
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[Dependency] private readonly ResearchSystem _researchSys = default!;
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[Dependency] private readonly MaterialStorageSystem _materialStorage = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<LatheComponent, MaterialEntityInsertedEvent>(OnMaterialEntityInserted);
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SubscribeLocalEvent<LatheComponent, GetMaterialWhitelistEvent>(OnGetWhitelist);
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SubscribeLocalEvent<LatheComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<LatheComponent, PowerChangedEvent>(OnPowerChanged);
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SubscribeLocalEvent<LatheComponent, RefreshPartsEvent>(OnPartsRefresh);
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SubscribeLocalEvent<LatheComponent, UpgradeExamineEvent>(OnUpgradeExamine);
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SubscribeLocalEvent<LatheComponent, LatheQueueRecipeMessage>(OnLatheQueueRecipeMessage);
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SubscribeLocalEvent<LatheComponent, LatheSyncRequestMessage>(OnLatheSyncRequestMessage);
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SubscribeLocalEvent<LatheComponent, LatheServerSelectionMessage>(OnLatheServerSelectionMessage);
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SubscribeLocalEvent<LatheComponent, BeforeActivatableUIOpenEvent>((u,c,_) => UpdateUserInterfaceState(u,c));
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SubscribeLocalEvent<LatheComponent, MaterialAmountChangedEvent>((u,c,_) => UpdateUserInterfaceState(u,c));
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SubscribeLocalEvent<TechnologyDatabaseComponent, LatheGetRecipesEvent>(OnGetRecipes);
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SubscribeLocalEvent<TechnologyDatabaseComponent, LatheServerSyncMessage>(OnLatheServerSyncMessage);
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}
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public override void Update(float frameTime)
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{
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foreach (var comp in EntityQuery<LatheInsertingComponent>())
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{
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comp.TimeRemaining -= frameTime;
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if (comp.TimeRemaining > 0)
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continue;
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UpdateInsertingAppearance(comp.Owner, false);
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RemCompDeferred(comp.Owner, comp);
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}
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foreach (var (comp, lathe) in EntityQuery<LatheProducingComponent, LatheComponent>())
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{
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if (lathe.CurrentRecipe == null)
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continue;
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if ( _timing.CurTime - comp.StartTime >= comp.ProductionLength)
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FinishProducing(comp.Owner, lathe);
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}
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}
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private void OnGetWhitelist(EntityUid uid, LatheComponent component, GetMaterialWhitelistEvent args)
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{
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if (args.Storage != uid)
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return;
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var materialWhitelist = new List<string>();
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var recipes = GetAllBaseRecipes(component);
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foreach (var id in recipes)
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{
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if (!_proto.TryIndex<LatheRecipePrototype>(id, out var proto))
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continue;
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foreach (var (mat, _) in proto.RequiredMaterials)
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{
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if (!materialWhitelist.Contains(mat))
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{
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materialWhitelist.Add(mat);
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}
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}
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}
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var combined = args.Whitelist.Union(materialWhitelist).ToList();
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args.Whitelist = combined;
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}
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[PublicAPI]
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public bool TryGetAvailableRecipes(EntityUid uid, [NotNullWhen(true)] out List<string>? recipes, LatheComponent? component = null)
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{
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recipes = null;
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if (!Resolve(uid, ref component))
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return false;
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recipes = GetAvailableRecipes(component);
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return true;
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}
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public List<string> GetAvailableRecipes(LatheComponent component)
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{
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var ev = new LatheGetRecipesEvent(component.Owner)
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{
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Recipes = component.StaticRecipes
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};
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RaiseLocalEvent(component.Owner, ev);
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return ev.Recipes;
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}
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public List<string> GetAllBaseRecipes(LatheComponent component)
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{
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return component.DynamicRecipes == null
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? component.StaticRecipes
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: component.StaticRecipes.Union(component.DynamicRecipes).ToList();
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}
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public bool TryAddToQueue(EntityUid uid, LatheRecipePrototype recipe, LatheComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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if (!CanProduce(uid, recipe, 1, component))
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return false;
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foreach (var (mat, amount) in recipe.RequiredMaterials)
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{
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var adjustedAmount = recipe.ApplyMaterialDiscount
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? (int) (-amount * component.MaterialUseMultiplier)
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: -amount;
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_materialStorage.TryChangeMaterialAmount(uid, mat, adjustedAmount);
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}
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component.Queue.Add(recipe);
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return true;
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}
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public bool TryStartProducing(EntityUid uid, LatheComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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if (component.CurrentRecipe != null || component.Queue.Count <= 0 || !this.IsPowered(uid, EntityManager))
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return false;
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var recipe = component.Queue.First();
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component.Queue.RemoveAt(0);
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var lathe = EnsureComp<LatheProducingComponent>(uid);
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lathe.StartTime = _timing.CurTime;
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lathe.ProductionLength = recipe.CompleteTime * component.TimeMultiplier;
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component.CurrentRecipe = recipe;
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_audio.PlayPvs(component.ProducingSound, component.Owner);
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UpdateRunningAppearance(uid, true);
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UpdateUserInterfaceState(uid, component);
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return true;
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}
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public void FinishProducing(EntityUid uid, LatheComponent? comp = null, LatheProducingComponent? prodComp = null)
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{
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if (!Resolve(uid, ref comp, ref prodComp, false))
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return;
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if (comp.CurrentRecipe != null)
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Spawn(comp.CurrentRecipe.Result, Transform(uid).Coordinates);
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comp.CurrentRecipe = null;
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prodComp.StartTime = _timing.CurTime;
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if (!TryStartProducing(uid, comp))
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{
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RemCompDeferred(prodComp.Owner, prodComp);
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UpdateUserInterfaceState(uid, comp);
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UpdateRunningAppearance(uid, false);
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}
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}
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public void UpdateUserInterfaceState(EntityUid uid, LatheComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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var ui = _uiSys.GetUi(uid, LatheUiKey.Key);
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var producing = component.CurrentRecipe ?? component.Queue.FirstOrDefault();
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var state = new LatheUpdateState(GetAvailableRecipes(component), component.Queue, producing);
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_uiSys.SetUiState(ui, state);
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}
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private void OnGetRecipes(EntityUid uid, TechnologyDatabaseComponent component, LatheGetRecipesEvent args)
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{
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if (uid != args.Lathe || !TryComp<LatheComponent>(uid, out var latheComponent) || latheComponent.DynamicRecipes == null)
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return;
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//gets all of the techs that are unlocked and also in the DynamicRecipes list
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var allTechs = (from technology in from tech in component.TechnologyIds
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select _proto.Index<TechnologyPrototype>(tech)
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from recipe in technology.UnlockedRecipes
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where latheComponent.DynamicRecipes.Contains(recipe)
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select recipe).ToList();
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args.Recipes = args.Recipes.Union(allTechs).ToList();
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}
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/// <summary>
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/// Initialize the UI and appearance.
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/// Appearance requires initialization or the layers break
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/// </summary>
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private void OnMapInit(EntityUid uid, LatheComponent component, MapInitEvent args)
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{
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_appearance.SetData(uid, LatheVisuals.IsInserting, false);
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_appearance.SetData(uid, LatheVisuals.IsRunning, false);
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_materialStorage.UpdateMaterialWhitelist(uid);
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}
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private void OnMaterialEntityInserted(EntityUid uid, LatheComponent component, MaterialEntityInsertedEvent args)
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{
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var lastMat = args.Materials.Keys.Last();
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// We need the prototype to get the color
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_proto.TryIndex(lastMat, out MaterialPrototype? matProto);
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EnsureComp<LatheInsertingComponent>(uid).TimeRemaining = component.InsertionTime;
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UpdateInsertingAppearance(uid, true, matProto?.Color);
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}
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/// <summary>
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/// Sets the machine sprite to either play the running animation
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/// or stop.
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/// </summary>
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private void UpdateRunningAppearance(EntityUid uid, bool isRunning)
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{
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_appearance.SetData(uid, LatheVisuals.IsRunning, isRunning);
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}
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/// <summary>
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/// Sets the machine sprite to play the inserting animation
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/// and sets the color of the inserted mat if applicable
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/// </summary>
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private void UpdateInsertingAppearance(EntityUid uid, bool isInserting, Color? color = null)
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{
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_appearance.SetData(uid, LatheVisuals.IsInserting, isInserting);
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if (color != null)
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_appearance.SetData(uid, LatheVisuals.InsertingColor, color);
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}
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private void OnPowerChanged(EntityUid uid, LatheComponent component, ref PowerChangedEvent args)
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{
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if (!args.Powered)
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{
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RemComp<LatheProducingComponent>(uid);
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UpdateRunningAppearance(uid, false);
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}
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else if (component.CurrentRecipe != null)
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{
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EnsureComp<LatheProducingComponent>(uid);
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TryStartProducing(uid, component);
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}
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}
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private void OnPartsRefresh(EntityUid uid, LatheComponent component, RefreshPartsEvent args)
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{
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var printTimeRating = args.PartRatings[component.MachinePartPrintTime];
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var materialUseRating = args.PartRatings[component.MachinePartMaterialUse];
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component.TimeMultiplier = MathF.Pow(component.PartRatingPrintTimeMultiplier, printTimeRating - 1);
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component.MaterialUseMultiplier = MathF.Pow(component.PartRatingMaterialUseMultiplier, materialUseRating - 1);
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Dirty(component);
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}
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private void OnUpgradeExamine(EntityUid uid, LatheComponent component, UpgradeExamineEvent args)
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{
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args.AddPercentageUpgrade("lathe-component-upgrade-speed", 1 / component.TimeMultiplier);
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args.AddPercentageUpgrade("lathe-component-upgrade-material-use", component.MaterialUseMultiplier);
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}
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protected override bool HasRecipe(EntityUid uid, LatheRecipePrototype recipe, LatheComponent component)
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{
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return GetAvailableRecipes(component).Contains(recipe.ID);
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}
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#region UI Messages
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private void OnLatheQueueRecipeMessage(EntityUid uid, LatheComponent component, LatheQueueRecipeMessage args)
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{
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if (_proto.TryIndex(args.ID, out LatheRecipePrototype? recipe))
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{
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for (var i = 0; i < args.Quantity; i++)
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{
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TryAddToQueue(uid, recipe, component);
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}
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}
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TryStartProducing(uid, component);
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UpdateUserInterfaceState(uid, component);
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}
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private void OnLatheSyncRequestMessage(EntityUid uid, LatheComponent component, LatheSyncRequestMessage args)
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{
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UpdateUserInterfaceState(uid, component);
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}
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private void OnLatheServerSelectionMessage(EntityUid uid, LatheComponent component, LatheServerSelectionMessage args)
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{
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// TODO: one day, when you can open BUIs clientside, do that. Until then, picture Electro seething.
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if (component.DynamicRecipes != null)
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_uiSys.TryOpen(uid, ResearchClientUiKey.Key, (IPlayerSession) args.Session);
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}
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private void OnLatheServerSyncMessage(EntityUid uid, TechnologyDatabaseComponent component, LatheServerSyncMessage args)
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{
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Logger.Debug("OnLatheServerSyncMessage");
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_researchSys.SyncWithServer(component);
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UpdateUserInterfaceState(uid);
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}
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#endregion
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}
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}
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