Files
tbd-station-14/Content.Server/Lathe/LatheSystem.cs
Nemanja 0549b22cbc clean up a bunch of R&D code (#13071)
* clean up a bunch of R&D code

* don't store components

* brug

* speedrun some sloth review
2022-12-19 15:14:02 -06:00

328 lines
13 KiB
C#

using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Server.Construction;
using Content.Server.Lathe.Components;
using Content.Server.Materials;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Server.Research.Components;
using Content.Server.Research.Systems;
using Content.Server.UserInterface;
using Content.Shared.Lathe;
using Content.Shared.Materials;
using Content.Shared.Research.Components;
using Content.Shared.Research.Prototypes;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.Server.Lathe
{
[UsedImplicitly]
public sealed class LatheSystem : SharedLatheSystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly UserInterfaceSystem _uiSys = default!;
[Dependency] private readonly ResearchSystem _researchSys = default!;
[Dependency] private readonly MaterialStorageSystem _materialStorage = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<LatheComponent, MaterialEntityInsertedEvent>(OnMaterialEntityInserted);
SubscribeLocalEvent<LatheComponent, GetMaterialWhitelistEvent>(OnGetWhitelist);
SubscribeLocalEvent<LatheComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<LatheComponent, PowerChangedEvent>(OnPowerChanged);
SubscribeLocalEvent<LatheComponent, RefreshPartsEvent>(OnPartsRefresh);
SubscribeLocalEvent<LatheComponent, UpgradeExamineEvent>(OnUpgradeExamine);
SubscribeLocalEvent<LatheComponent, LatheQueueRecipeMessage>(OnLatheQueueRecipeMessage);
SubscribeLocalEvent<LatheComponent, LatheSyncRequestMessage>(OnLatheSyncRequestMessage);
SubscribeLocalEvent<LatheComponent, LatheServerSelectionMessage>(OnLatheServerSelectionMessage);
SubscribeLocalEvent<LatheComponent, BeforeActivatableUIOpenEvent>((u,c,_) => UpdateUserInterfaceState(u,c));
SubscribeLocalEvent<LatheComponent, MaterialAmountChangedEvent>((u,c,_) => UpdateUserInterfaceState(u,c));
SubscribeLocalEvent<TechnologyDatabaseComponent, LatheGetRecipesEvent>(OnGetRecipes);
SubscribeLocalEvent<TechnologyDatabaseComponent, LatheServerSyncMessage>(OnLatheServerSyncMessage);
}
public override void Update(float frameTime)
{
foreach (var comp in EntityQuery<LatheInsertingComponent>())
{
comp.TimeRemaining -= frameTime;
if (comp.TimeRemaining > 0)
continue;
UpdateInsertingAppearance(comp.Owner, false);
RemCompDeferred(comp.Owner, comp);
}
foreach (var (comp, lathe) in EntityQuery<LatheProducingComponent, LatheComponent>())
{
if (lathe.CurrentRecipe == null)
continue;
if ( _timing.CurTime - comp.StartTime >= comp.ProductionLength)
FinishProducing(comp.Owner, lathe);
}
}
private void OnGetWhitelist(EntityUid uid, LatheComponent component, GetMaterialWhitelistEvent args)
{
if (args.Storage != uid)
return;
var materialWhitelist = new List<string>();
var recipes = GetAllBaseRecipes(component);
foreach (var id in recipes)
{
if (!_proto.TryIndex<LatheRecipePrototype>(id, out var proto))
continue;
foreach (var (mat, _) in proto.RequiredMaterials)
{
if (!materialWhitelist.Contains(mat))
{
materialWhitelist.Add(mat);
}
}
}
var combined = args.Whitelist.Union(materialWhitelist).ToList();
args.Whitelist = combined;
}
[PublicAPI]
public bool TryGetAvailableRecipes(EntityUid uid, [NotNullWhen(true)] out List<string>? recipes, LatheComponent? component = null)
{
recipes = null;
if (!Resolve(uid, ref component))
return false;
recipes = GetAvailableRecipes(component);
return true;
}
public List<string> GetAvailableRecipes(LatheComponent component)
{
var ev = new LatheGetRecipesEvent(component.Owner)
{
Recipes = component.StaticRecipes
};
RaiseLocalEvent(component.Owner, ev);
return ev.Recipes;
}
public List<string> GetAllBaseRecipes(LatheComponent component)
{
return component.DynamicRecipes == null
? component.StaticRecipes
: component.StaticRecipes.Union(component.DynamicRecipes).ToList();
}
public bool TryAddToQueue(EntityUid uid, LatheRecipePrototype recipe, LatheComponent? component = null)
{
if (!Resolve(uid, ref component))
return false;
if (!CanProduce(uid, recipe, 1, component))
return false;
foreach (var (mat, amount) in recipe.RequiredMaterials)
{
var adjustedAmount = recipe.ApplyMaterialDiscount
? (int) (-amount * component.MaterialUseMultiplier)
: -amount;
_materialStorage.TryChangeMaterialAmount(uid, mat, adjustedAmount);
}
component.Queue.Add(recipe);
return true;
}
public bool TryStartProducing(EntityUid uid, LatheComponent? component = null)
{
if (!Resolve(uid, ref component))
return false;
if (component.CurrentRecipe != null || component.Queue.Count <= 0 || !this.IsPowered(uid, EntityManager))
return false;
var recipe = component.Queue.First();
component.Queue.RemoveAt(0);
var lathe = EnsureComp<LatheProducingComponent>(uid);
lathe.StartTime = _timing.CurTime;
lathe.ProductionLength = recipe.CompleteTime * component.TimeMultiplier;
component.CurrentRecipe = recipe;
_audio.PlayPvs(component.ProducingSound, component.Owner);
UpdateRunningAppearance(uid, true);
UpdateUserInterfaceState(uid, component);
return true;
}
public void FinishProducing(EntityUid uid, LatheComponent? comp = null, LatheProducingComponent? prodComp = null)
{
if (!Resolve(uid, ref comp, ref prodComp, false))
return;
if (comp.CurrentRecipe != null)
Spawn(comp.CurrentRecipe.Result, Transform(uid).Coordinates);
comp.CurrentRecipe = null;
prodComp.StartTime = _timing.CurTime;
if (!TryStartProducing(uid, comp))
{
RemCompDeferred(prodComp.Owner, prodComp);
UpdateUserInterfaceState(uid, comp);
UpdateRunningAppearance(uid, false);
}
}
public void UpdateUserInterfaceState(EntityUid uid, LatheComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
var ui = _uiSys.GetUi(uid, LatheUiKey.Key);
var producing = component.CurrentRecipe ?? component.Queue.FirstOrDefault();
var state = new LatheUpdateState(GetAvailableRecipes(component), component.Queue, producing);
_uiSys.SetUiState(ui, state);
}
private void OnGetRecipes(EntityUid uid, TechnologyDatabaseComponent component, LatheGetRecipesEvent args)
{
if (uid != args.Lathe || !TryComp<LatheComponent>(uid, out var latheComponent) || latheComponent.DynamicRecipes == null)
return;
//gets all of the techs that are unlocked and also in the DynamicRecipes list
var allTechs = (from technology in from tech in component.TechnologyIds
select _proto.Index<TechnologyPrototype>(tech)
from recipe in technology.UnlockedRecipes
where latheComponent.DynamicRecipes.Contains(recipe)
select recipe).ToList();
args.Recipes = args.Recipes.Union(allTechs).ToList();
}
/// <summary>
/// Initialize the UI and appearance.
/// Appearance requires initialization or the layers break
/// </summary>
private void OnMapInit(EntityUid uid, LatheComponent component, MapInitEvent args)
{
_appearance.SetData(uid, LatheVisuals.IsInserting, false);
_appearance.SetData(uid, LatheVisuals.IsRunning, false);
_materialStorage.UpdateMaterialWhitelist(uid);
}
private void OnMaterialEntityInserted(EntityUid uid, LatheComponent component, MaterialEntityInsertedEvent args)
{
var lastMat = args.Materials.Keys.Last();
// We need the prototype to get the color
_proto.TryIndex(lastMat, out MaterialPrototype? matProto);
EnsureComp<LatheInsertingComponent>(uid).TimeRemaining = component.InsertionTime;
UpdateInsertingAppearance(uid, true, matProto?.Color);
}
/// <summary>
/// Sets the machine sprite to either play the running animation
/// or stop.
/// </summary>
private void UpdateRunningAppearance(EntityUid uid, bool isRunning)
{
_appearance.SetData(uid, LatheVisuals.IsRunning, isRunning);
}
/// <summary>
/// Sets the machine sprite to play the inserting animation
/// and sets the color of the inserted mat if applicable
/// </summary>
private void UpdateInsertingAppearance(EntityUid uid, bool isInserting, Color? color = null)
{
_appearance.SetData(uid, LatheVisuals.IsInserting, isInserting);
if (color != null)
_appearance.SetData(uid, LatheVisuals.InsertingColor, color);
}
private void OnPowerChanged(EntityUid uid, LatheComponent component, ref PowerChangedEvent args)
{
if (!args.Powered)
{
RemComp<LatheProducingComponent>(uid);
UpdateRunningAppearance(uid, false);
}
else if (component.CurrentRecipe != null)
{
EnsureComp<LatheProducingComponent>(uid);
TryStartProducing(uid, component);
}
}
private void OnPartsRefresh(EntityUid uid, LatheComponent component, RefreshPartsEvent args)
{
var printTimeRating = args.PartRatings[component.MachinePartPrintTime];
var materialUseRating = args.PartRatings[component.MachinePartMaterialUse];
component.TimeMultiplier = MathF.Pow(component.PartRatingPrintTimeMultiplier, printTimeRating - 1);
component.MaterialUseMultiplier = MathF.Pow(component.PartRatingMaterialUseMultiplier, materialUseRating - 1);
Dirty(component);
}
private void OnUpgradeExamine(EntityUid uid, LatheComponent component, UpgradeExamineEvent args)
{
args.AddPercentageUpgrade("lathe-component-upgrade-speed", 1 / component.TimeMultiplier);
args.AddPercentageUpgrade("lathe-component-upgrade-material-use", component.MaterialUseMultiplier);
}
protected override bool HasRecipe(EntityUid uid, LatheRecipePrototype recipe, LatheComponent component)
{
return GetAvailableRecipes(component).Contains(recipe.ID);
}
#region UI Messages
private void OnLatheQueueRecipeMessage(EntityUid uid, LatheComponent component, LatheQueueRecipeMessage args)
{
if (_proto.TryIndex(args.ID, out LatheRecipePrototype? recipe))
{
for (var i = 0; i < args.Quantity; i++)
{
TryAddToQueue(uid, recipe, component);
}
}
TryStartProducing(uid, component);
UpdateUserInterfaceState(uid, component);
}
private void OnLatheSyncRequestMessage(EntityUid uid, LatheComponent component, LatheSyncRequestMessage args)
{
UpdateUserInterfaceState(uid, component);
}
private void OnLatheServerSelectionMessage(EntityUid uid, LatheComponent component, LatheServerSelectionMessage args)
{
// TODO: one day, when you can open BUIs clientside, do that. Until then, picture Electro seething.
if (component.DynamicRecipes != null)
_uiSys.TryOpen(uid, ResearchClientUiKey.Key, (IPlayerSession) args.Session);
}
private void OnLatheServerSyncMessage(EntityUid uid, TechnologyDatabaseComponent component, LatheServerSyncMessage args)
{
Logger.Debug("OnLatheServerSyncMessage");
_researchSys.SyncWithServer(component);
UpdateUserInterfaceState(uid);
}
#endregion
}
}