229 lines
6.9 KiB
C#
229 lines
6.9 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using Content.Server.Atmos;
|
|
using Content.Server.GameObjects.Components.Mobs;
|
|
using Content.Server.GameObjects.Components.Temperature;
|
|
using Content.Shared.Alert;
|
|
using Content.Shared.Atmos;
|
|
using Content.Shared.Chemistry;
|
|
using Content.Shared.Damage;
|
|
using Content.Shared.GameObjects.Components.Atmos;
|
|
using Content.Shared.GameObjects.Components.Damage;
|
|
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
|
|
using Content.Shared.Interfaces;
|
|
using Content.Shared.Interfaces.GameObjects.Components;
|
|
using Robust.Server.GameObjects;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Localization;
|
|
using Robust.Shared.Serialization.Manager.Attributes;
|
|
using Robust.Shared.Physics;
|
|
using Robust.Shared.Physics.Collision;
|
|
using Robust.Shared.Serialization;
|
|
using Robust.Shared.ViewVariables;
|
|
|
|
namespace Content.Server.GameObjects.Components.Atmos
|
|
{
|
|
[RegisterComponent]
|
|
public class FlammableComponent : SharedFlammableComponent, IStartCollide, IFireAct, IReagentReaction
|
|
{
|
|
private bool _resisting = false;
|
|
private readonly List<EntityUid> _collided = new();
|
|
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public bool OnFire { get; private set; }
|
|
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public float FireStacks { get; private set; }
|
|
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
[DataField("fireSpread")]
|
|
public bool FireSpread { get; private set; } = false;
|
|
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
[DataField("canResistFire")]
|
|
public bool CanResistFire { get; private set; } = false;
|
|
|
|
public void Ignite()
|
|
{
|
|
if (FireStacks > 0 && !OnFire)
|
|
{
|
|
OnFire = true;
|
|
|
|
}
|
|
|
|
UpdateAppearance();
|
|
}
|
|
|
|
public void Extinguish()
|
|
{
|
|
if (!OnFire) return;
|
|
OnFire = false;
|
|
FireStacks = 0;
|
|
|
|
_collided.Clear();
|
|
|
|
UpdateAppearance();
|
|
}
|
|
|
|
public void AdjustFireStacks(float relativeFireStacks)
|
|
{
|
|
FireStacks = MathF.Max(MathF.Min(-10f, FireStacks + relativeFireStacks), 20f);
|
|
if (OnFire && FireStacks <= 0)
|
|
Extinguish();
|
|
|
|
UpdateAppearance();
|
|
}
|
|
|
|
public void Update(TileAtmosphere tile)
|
|
{
|
|
// Slowly dry ourselves off if wet.
|
|
if (FireStacks < 0)
|
|
{
|
|
FireStacks = MathF.Min(0, FireStacks + 1);
|
|
}
|
|
|
|
Owner.TryGetComponent(out ServerAlertsComponent status);
|
|
|
|
if (!OnFire)
|
|
{
|
|
status?.ClearAlert(AlertType.Fire);
|
|
return;
|
|
}
|
|
|
|
status?.ShowAlert(AlertType.Fire);
|
|
|
|
if (FireStacks > 0)
|
|
{
|
|
if(Owner.TryGetComponent(out TemperatureComponent temp))
|
|
{
|
|
temp.ReceiveHeat(200 * FireStacks);
|
|
}
|
|
|
|
if (Owner.TryGetComponent(out IDamageableComponent damageable))
|
|
{
|
|
// TODO ATMOS Fire resistance from armor
|
|
var damage = Math.Min((int) (FireStacks * 2.5f), 10);
|
|
damageable.ChangeDamage(DamageClass.Burn, damage, false);
|
|
}
|
|
|
|
AdjustFireStacks(-0.1f * (_resisting ? 10f : 1f));
|
|
}
|
|
else
|
|
{
|
|
Extinguish();
|
|
return;
|
|
}
|
|
|
|
// If we're in an oxygenless environment, put the fire out.
|
|
if (tile?.Air?.GetMoles(Gas.Oxygen) < 1f)
|
|
{
|
|
Extinguish();
|
|
return;
|
|
}
|
|
|
|
tile.HotspotExpose(700, 50, true);
|
|
|
|
var physics = Owner.GetComponent<IPhysBody>();
|
|
|
|
foreach (var uid in _collided.ToArray())
|
|
{
|
|
if (!uid.IsValid() || !Owner.EntityManager.EntityExists(uid))
|
|
{
|
|
_collided.Remove(uid);
|
|
continue;
|
|
}
|
|
|
|
var entity = Owner.EntityManager.GetEntity(uid);
|
|
var otherPhysics = entity.GetComponent<IPhysBody>();
|
|
|
|
if (!physics.GetWorldAABB().Intersects(otherPhysics.GetWorldAABB()))
|
|
{
|
|
_collided.Remove(uid);
|
|
}
|
|
}
|
|
}
|
|
|
|
void IStartCollide.CollideWith(IPhysBody ourBody, IPhysBody otherBody, in Manifold manifold)
|
|
{
|
|
if (!otherBody.Entity.TryGetComponent(out FlammableComponent otherFlammable))
|
|
return;
|
|
|
|
if (!FireSpread || !otherFlammable.FireSpread)
|
|
return;
|
|
|
|
if (OnFire)
|
|
{
|
|
if (otherFlammable.OnFire)
|
|
{
|
|
var fireSplit = (FireStacks + otherFlammable.FireStacks) / 2;
|
|
FireStacks = fireSplit;
|
|
otherFlammable.FireStacks = fireSplit;
|
|
}
|
|
else
|
|
{
|
|
FireStacks /= 2;
|
|
otherFlammable.FireStacks += FireStacks;
|
|
otherFlammable.Ignite();
|
|
}
|
|
} else if (otherFlammable.OnFire)
|
|
{
|
|
otherFlammable.FireStacks /= 2;
|
|
FireStacks += otherFlammable.FireStacks;
|
|
Ignite();
|
|
}
|
|
}
|
|
|
|
private void UpdateAppearance()
|
|
{
|
|
if (Owner.Deleted || !Owner.TryGetComponent(out AppearanceComponent appearanceComponent)) return;
|
|
appearanceComponent.SetData(FireVisuals.OnFire, OnFire);
|
|
appearanceComponent.SetData(FireVisuals.FireStacks, FireStacks);
|
|
}
|
|
|
|
public void FireAct(float temperature, float volume)
|
|
{
|
|
AdjustFireStacks(3);
|
|
Ignite();
|
|
}
|
|
|
|
// This needs some improvements...
|
|
public void Resist()
|
|
{
|
|
if (!OnFire || !ActionBlockerSystem.CanInteract(Owner) || _resisting || !Owner.TryGetComponent(out StunnableComponent stunnable)) return;
|
|
|
|
_resisting = true;
|
|
|
|
Owner.PopupMessage(Loc.GetString("You stop, drop, and roll!"));
|
|
stunnable.Paralyze(2f);
|
|
|
|
Owner.SpawnTimer(2000, () =>
|
|
{
|
|
_resisting = false;
|
|
FireStacks -= 2f;
|
|
UpdateAppearance();
|
|
});
|
|
}
|
|
|
|
ReagentUnit IReagentReaction.ReagentReactTouch(ReagentPrototype reagent, ReagentUnit volume)
|
|
{
|
|
switch (reagent.ID)
|
|
{
|
|
case "chem.Water":
|
|
Extinguish();
|
|
AdjustFireStacks(-1.5f);
|
|
return ReagentUnit.Zero;
|
|
|
|
case "chem.WeldingFuel":
|
|
case "chem.Thermite":
|
|
case "chem.Plasma":
|
|
case "chem.Ethanol":
|
|
AdjustFireStacks(volume.Float() / 10f);
|
|
return volume;
|
|
|
|
default:
|
|
return ReagentUnit.Zero;
|
|
}
|
|
}
|
|
}
|
|
}
|