Files
tbd-station-14/Content.Shared/GameObjects/Components/SharedHandheldLightComponent.cs
metalgearsloth 2e65b1e5fa Optimise flashlights (#2468)
Flashlights were calling dirty EVERY TICK so this just means they only call it when absoluetely necessary which saves a lot.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-10-31 21:56:46 +01:00

44 lines
1.0 KiB
C#

using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components
{
public abstract class SharedHandheldLightComponent : Component
{
public sealed override string Name => "HandheldLight";
public sealed override uint? NetID => ContentNetIDs.HANDHELD_LIGHT;
protected abstract bool HasCell { get; }
protected const int StatusLevels = 6;
[Serializable, NetSerializable]
protected sealed class HandheldLightComponentState : ComponentState
{
public byte? Charge { get; }
public HandheldLightComponentState(byte? charge) : base(ContentNetIDs.HANDHELD_LIGHT)
{
Charge = charge;
}
}
}
[Serializable, NetSerializable]
public enum HandheldLightVisuals
{
Power
}
[Serializable, NetSerializable]
public enum HandheldLightPowerStates
{
FullPower,
LowPower,
Dying,
}
}