Files
tbd-station-14/Content.Shared/GameObjects/Components/SharedExpendableLightComponent.cs
2020-11-23 00:43:12 +01:00

81 lines
2.6 KiB
C#

using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Shared.GameObjects.Components
{
[Serializable, NetSerializable]
public enum ExpendableLightVisuals
{
State
}
[Serializable, NetSerializable]
public enum ExpendableLightState
{
BrandNew,
Lit,
Fading,
Dead
}
public abstract class SharedExpendableLightComponent: Component
{
public sealed override string Name => "ExpendableLight";
[ViewVariables(VVAccess.ReadOnly)]
protected ExpendableLightState CurrentState { get; set; }
[ViewVariables]
protected string TurnOnBehaviourID { get; set; }
[ViewVariables]
protected string FadeOutBehaviourID { get; set; }
[ViewVariables]
protected float GlowDuration { get; set; }
[ViewVariables]
protected float FadeOutDuration { get; set; }
[ViewVariables]
protected string SpentDesc { get; set; }
[ViewVariables]
protected string SpentName { get; set; }
[ViewVariables]
protected string IconStateSpent { get; set; }
[ViewVariables]
protected string IconStateLit { get; set; }
[ViewVariables]
protected string LitSound { get; set; }
[ViewVariables]
protected string LoopedSound { get; set; }
[ViewVariables]
protected string DieSound { get; set; }
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(this, x => x.TurnOnBehaviourID, "turnOnBehaviourID", string.Empty);
serializer.DataField(this, x => x.FadeOutBehaviourID, "fadeOutBehaviourID", string.Empty);
serializer.DataField(this, x => x.GlowDuration, "glowDuration", 60 * 15f);
serializer.DataField(this, x => x.FadeOutDuration, "fadeOutDuration", 60 * 5f);
serializer.DataField(this, x => x.SpentName, "spentName", string.Empty);
serializer.DataField(this, x => x.SpentDesc, "spentDesc", string.Empty);
serializer.DataField(this, x => x.IconStateLit, "iconStateOn", string.Empty);
serializer.DataField(this, x => x.IconStateSpent, "iconStateSpent", string.Empty);
serializer.DataField(this, x => x.LitSound, "litSound", string.Empty);
serializer.DataField(this, x => x.LoopedSound, "loopedSound", string.Empty);
serializer.DataField(this, x => x.DieSound, "dieSound", string.Empty);
}
}
}