Files
tbd-station-14/Content.Shared/GameObjects/Components/SharedCrayonComponent.cs
Exp 47ba7fc690 Crayons (#2132)
* -Added Crayons + CrayonBox
-Can set any crayon state and color
-Added CrayonDecals

* Allows to cycle through decals (not the final thing)

* ItemStatus

* -UI (WIP)
-Selection thing works
-Changed some shitty state names

* -Icons
-Changed decal name

* Pure Texture Grid

* Charges

* -Reach check
-Toggle interface on use

* Can't draw on windows anymore

* UI now shows selected decal and color

* -UseSound
-Nullable

* Remove unused imports

* -Rotation
-Made decal abstract

* Remove some duplicate images

* Space Cleaner cleans

* Loc Title

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Review adressed

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2020-10-13 13:40:05 +02:00

92 lines
2.5 KiB
C#

using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using System;
using System.Collections.Generic;
using YamlDotNet.RepresentationModel;
namespace Content.Shared.GameObjects.Components
{
public class SharedCrayonComponent : Component
{
public override string Name => "Crayon";
public override uint? NetID => ContentNetIDs.CRAYONS;
public string SelectedState { get; set; }
protected string _color;
[Serializable, NetSerializable]
public enum CrayonUiKey
{
Key,
}
}
[Serializable, NetSerializable]
public class CrayonSelectMessage : BoundUserInterfaceMessage
{
public readonly string State;
public CrayonSelectMessage(string selected)
{
State = selected;
}
}
[Serializable, NetSerializable]
public enum CrayonVisuals
{
State,
Color,
Rotation
}
[Serializable, NetSerializable]
public class CrayonComponentState : ComponentState
{
public readonly string Color;
public readonly string State;
public readonly int Charges;
public readonly int Capacity;
public CrayonComponentState(string color, string state, int charges, int capacity) : base(ContentNetIDs.CRAYONS)
{
Color = color;
State = state;
Charges = charges;
Capacity = capacity;
}
}
[Serializable, NetSerializable]
public class CrayonBoundUserInterfaceState : BoundUserInterfaceState
{
public string Selected;
public Color Color;
public CrayonBoundUserInterfaceState(string selected, Color color)
{
Selected = selected;
Color = color;
}
}
[Serializable, NetSerializable, Prototype("crayonDecal")]
public class CrayonDecalPrototype : IPrototype
{
private string _spritePath;
public string SpritePath => _spritePath;
private List<string> _decals;
public List<string> Decals => _decals;
public void LoadFrom(YamlMappingNode mapping)
{
var serializer = YamlObjectSerializer.NewReader(mapping);
serializer.DataField(ref _spritePath, "spritePath", "");
serializer.DataField(ref _decals, "decals", new List<string>());
}
}
}