* missing-localization * cmd * fix: fixed patron page throwing exception due to unexpected patron tier in yaml * Revert "fix: fixed patron page throwing exception due to unexpected patron tier in yaml" This reverts commit 28458c78b1f2eed30fda898ec26059b27f1766f1. * review and update * no cmd * fix * fix 99 --------- Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
459 lines
15 KiB
C#
459 lines
15 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Numerics;
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using Content.Client.Pinpointer.UI;
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using Content.Client.Stylesheets;
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using Content.Client.UserInterface.Controls;
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using Content.Shared.Medical.SuitSensor;
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using Content.Shared.StatusIcon;
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using Robust.Client.AutoGenerated;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using static Robust.Client.UserInterface.Controls.BoxContainer;
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namespace Content.Client.Medical.CrewMonitoring;
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[GenerateTypedNameReferences]
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public sealed partial class CrewMonitoringWindow : FancyWindow
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{
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[Dependency] private readonly IEntityManager _entManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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private readonly SharedTransformSystem _transformSystem;
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private readonly SpriteSystem _spriteSystem;
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private NetEntity? _trackedEntity;
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private bool _tryToScrollToListFocus;
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private Texture? _blipTexture;
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public CrewMonitoringWindow()
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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_transformSystem = _entManager.System<SharedTransformSystem>();
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_spriteSystem = _entManager.System<SpriteSystem>();
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NavMap.TrackedEntitySelectedAction += SetTrackedEntityFromNavMap;
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}
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public void Set(string stationName, EntityUid? mapUid)
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{
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_blipTexture = _spriteSystem.Frame0(new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_circle.png")));
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if (_entManager.TryGetComponent<TransformComponent>(mapUid, out var xform))
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NavMap.MapUid = xform.GridUid;
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else
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NavMap.Visible = false;
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StationName.AddStyleClass("LabelBig");
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StationName.Text = stationName;
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NavMap.ForceNavMapUpdate();
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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if (_tryToScrollToListFocus)
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TryToScrollToFocus();
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}
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public void ShowSensors(List<SuitSensorStatus> sensors, EntityUid monitor, EntityCoordinates? monitorCoords)
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{
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ClearOutDatedData();
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// No server label
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if (sensors.Count == 0)
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{
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NoServerLabel.Visible = true;
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return;
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}
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NoServerLabel.Visible = false;
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// Collect one status per user, using the sensor with the most data available.
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Dictionary<NetEntity, SuitSensorStatus> uniqueSensorsMap = new();
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foreach (var sensor in sensors)
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{
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if (uniqueSensorsMap.TryGetValue(sensor.OwnerUid, out var existingSensor))
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{
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// Skip if we already have a sensor with more data for this mob.
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if (existingSensor.Coordinates != null && sensor.Coordinates == null)
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continue;
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if (existingSensor.DamagePercentage != null && sensor.DamagePercentage == null)
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continue;
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}
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uniqueSensorsMap[sensor.OwnerUid] = sensor;
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}
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var uniqueSensors = uniqueSensorsMap.Values.ToList();
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// Order sensor data
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var orderedSensors = uniqueSensors.OrderBy(n => n.Name).OrderBy(j => j.Job);
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var assignedSensors = new HashSet<SuitSensorStatus>();
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var departments = uniqueSensors.SelectMany(d => d.JobDepartments).Distinct().OrderBy(n => n);
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// Create department labels and populate lists
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foreach (var department in departments)
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{
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var departmentSensors = orderedSensors.Where(d => d.JobDepartments.Contains(department));
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if (departmentSensors == null || !departmentSensors.Any())
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continue;
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foreach (var sensor in departmentSensors)
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assignedSensors.Add(sensor);
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if (SensorsTable.ChildCount > 0)
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{
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var spacer = new Control()
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{
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SetHeight = 20,
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};
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SensorsTable.AddChild(spacer);
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}
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var deparmentLabel = new RichTextLabel()
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{
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Margin = new Thickness(10, 0),
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HorizontalExpand = true,
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};
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deparmentLabel.SetMessage(department);
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deparmentLabel.StyleClasses.Add(StyleNano.StyleClassTooltipActionDescription);
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SensorsTable.AddChild(deparmentLabel);
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PopulateDepartmentList(departmentSensors);
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}
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// Account for any non-station users
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var remainingSensors = orderedSensors.Except(assignedSensors);
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if (remainingSensors.Any())
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{
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var spacer = new Control()
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{
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SetHeight = 20,
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};
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SensorsTable.AddChild(spacer);
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var deparmentLabel = new RichTextLabel()
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{
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Margin = new Thickness(10, 0),
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HorizontalExpand = true,
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};
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deparmentLabel.SetMessage(Loc.GetString("crew-monitoring-ui-no-department-label"));
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deparmentLabel.StyleClasses.Add(StyleNano.StyleClassTooltipActionDescription);
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SensorsTable.AddChild(deparmentLabel);
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PopulateDepartmentList(remainingSensors);
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}
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// Show monitor on nav map
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if (monitorCoords != null && _blipTexture != null)
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{
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NavMap.TrackedEntities[_entManager.GetNetEntity(monitor)] = new NavMapBlip(monitorCoords.Value, _blipTexture, Color.Cyan, true, false);
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}
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}
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private void PopulateDepartmentList(IEnumerable<SuitSensorStatus> departmentSensors)
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{
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// Populate departments
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foreach (var sensor in departmentSensors)
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{
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if (!string.IsNullOrEmpty(SearchLineEdit.Text)
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&& !sensor.Name.Contains(SearchLineEdit.Text, StringComparison.CurrentCultureIgnoreCase)
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&& !sensor.Job.Contains(SearchLineEdit.Text, StringComparison.CurrentCultureIgnoreCase))
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continue;
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var coordinates = _entManager.GetCoordinates(sensor.Coordinates);
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// Add a button that will hold a username and other details
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NavMap.LocalizedNames.TryAdd(sensor.SuitSensorUid, sensor.Name + ", " + sensor.Job);
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var sensorButton = new CrewMonitoringButton()
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{
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SuitSensorUid = sensor.SuitSensorUid,
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Coordinates = coordinates,
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Disabled = (coordinates == null),
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HorizontalExpand = true,
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};
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if (sensor.SuitSensorUid == _trackedEntity)
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sensorButton.AddStyleClass(StyleNano.StyleClassButtonColorGreen);
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SensorsTable.AddChild(sensorButton);
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// Primary container to hold the button UI elements
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var mainContainer = new BoxContainer()
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{
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Orientation = LayoutOrientation.Horizontal,
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HorizontalExpand = true,
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};
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sensorButton.AddChild(mainContainer);
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// User status container
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var statusContainer = new BoxContainer()
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{
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SizeFlagsStretchRatio = 1.25f,
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Orientation = LayoutOrientation.Horizontal,
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HorizontalExpand = true,
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};
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mainContainer.AddChild(statusContainer);
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// Suit coords indicator
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var suitCoordsIndicator = new TextureRect()
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{
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Texture = _blipTexture,
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TextureScale = new Vector2(0.25f, 0.25f),
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Modulate = coordinates != null ? Color.LimeGreen : Color.DarkRed,
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HorizontalAlignment = HAlignment.Center,
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VerticalAlignment = VAlignment.Center,
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};
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statusContainer.AddChild(suitCoordsIndicator);
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// Specify texture for the user status icon
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var specifier = new SpriteSpecifier.Rsi(new ResPath("Interface/Alerts/human_crew_monitoring.rsi"), "alive");
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if (!sensor.IsAlive)
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{
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specifier = new SpriteSpecifier.Rsi(new ResPath("Interface/Alerts/human_crew_monitoring.rsi"), "dead");
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}
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else if (sensor.DamagePercentage != null)
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{
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var index = MathF.Round(4f * sensor.DamagePercentage.Value);
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if (index >= 5)
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specifier = new SpriteSpecifier.Rsi(new ResPath("Interface/Alerts/human_crew_monitoring.rsi"), "critical");
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else
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specifier = new SpriteSpecifier.Rsi(new ResPath("Interface/Alerts/human_crew_monitoring.rsi"), "health" + index);
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}
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// Status icon
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var statusIcon = new AnimatedTextureRect
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{
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HorizontalAlignment = HAlignment.Center,
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VerticalAlignment = VAlignment.Center,
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Margin = new Thickness(0, 1, 3, 0),
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};
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statusIcon.SetFromSpriteSpecifier(specifier);
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statusIcon.DisplayRect.TextureScale = new Vector2(2f, 2f);
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statusContainer.AddChild(statusIcon);
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// User name
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var nameLabel = new Label()
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{
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Text = sensor.Name,
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HorizontalExpand = true,
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ClipText = true,
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};
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statusContainer.AddChild(nameLabel);
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// User job container
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var jobContainer = new BoxContainer()
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{
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Orientation = LayoutOrientation.Horizontal,
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HorizontalExpand = true,
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};
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mainContainer.AddChild(jobContainer);
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// Job icon
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if (_prototypeManager.TryIndex<JobIconPrototype>(sensor.JobIcon, out var proto))
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{
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var jobIcon = new TextureRect()
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{
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TextureScale = new Vector2(2f, 2f),
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VerticalAlignment = VAlignment.Center,
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Texture = _spriteSystem.Frame0(proto.Icon),
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Margin = new Thickness(5, 0, 5, 0),
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};
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jobContainer.AddChild(jobIcon);
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}
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// Job name
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var jobLabel = new Label()
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{
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Text = sensor.Job,
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HorizontalExpand = true,
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ClipText = true,
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};
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jobContainer.AddChild(jobLabel);
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// Add user coordinates to the navmap
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if (coordinates != null && NavMap.Visible && _blipTexture != null)
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{
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NavMap.TrackedEntities.TryAdd(sensor.SuitSensorUid,
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new NavMapBlip
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(CoordinatesToLocal(coordinates.Value),
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_blipTexture,
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(_trackedEntity == null || sensor.SuitSensorUid == _trackedEntity) ? Color.LimeGreen : Color.LimeGreen * Color.DimGray,
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sensor.SuitSensorUid == _trackedEntity));
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NavMap.Focus = _trackedEntity;
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// On button up
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sensorButton.OnButtonUp += args =>
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{
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var prevTrackedEntity = _trackedEntity;
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if (_trackedEntity == sensor.SuitSensorUid)
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{
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_trackedEntity = null;
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}
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else
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{
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_trackedEntity = sensor.SuitSensorUid;
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NavMap.CenterToCoordinates(coordinates.Value);
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}
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NavMap.Focus = _trackedEntity;
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UpdateSensorsTable(_trackedEntity, prevTrackedEntity);
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};
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}
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}
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}
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private void SetTrackedEntityFromNavMap(NetEntity? netEntity)
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{
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var prevTrackedEntity = _trackedEntity;
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_trackedEntity = netEntity;
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if (_trackedEntity == prevTrackedEntity)
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prevTrackedEntity = null;
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NavMap.Focus = _trackedEntity;
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_tryToScrollToListFocus = true;
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UpdateSensorsTable(_trackedEntity, prevTrackedEntity);
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}
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private void UpdateSensorsTable(NetEntity? currTrackedEntity, NetEntity? prevTrackedEntity)
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{
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foreach (var sensor in SensorsTable.Children)
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{
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if (sensor is not CrewMonitoringButton)
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continue;
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var castSensor = (CrewMonitoringButton) sensor;
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if (castSensor.SuitSensorUid == prevTrackedEntity)
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castSensor.RemoveStyleClass(StyleNano.StyleClassButtonColorGreen);
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else if (castSensor.SuitSensorUid == currTrackedEntity)
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castSensor.AddStyleClass(StyleNano.StyleClassButtonColorGreen);
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if (castSensor?.Coordinates == null)
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continue;
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if (NavMap.TrackedEntities.TryGetValue(castSensor.SuitSensorUid, out var data))
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{
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data = new NavMapBlip
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(CoordinatesToLocal(data.Coordinates),
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data.Texture,
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(currTrackedEntity == null || castSensor.SuitSensorUid == currTrackedEntity) ? Color.LimeGreen : Color.LimeGreen * Color.DimGray,
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castSensor.SuitSensorUid == currTrackedEntity);
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NavMap.TrackedEntities[castSensor.SuitSensorUid] = data;
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}
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}
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}
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private void TryToScrollToFocus()
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{
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if (!_tryToScrollToListFocus)
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return;
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if (TryGetNextScrollPosition(out float? nextScrollPosition))
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{
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SensorScroller.VScrollTarget = nextScrollPosition.Value;
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if (MathHelper.CloseToPercent(SensorScroller.VScroll, SensorScroller.VScrollTarget))
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{
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_tryToScrollToListFocus = false;
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return;
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}
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}
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}
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private bool TryGetNextScrollPosition([NotNullWhen(true)] out float? nextScrollPosition)
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{
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nextScrollPosition = 0;
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foreach (var sensor in SensorsTable.Children)
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{
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if (sensor is CrewMonitoringButton &&
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((CrewMonitoringButton) sensor).SuitSensorUid == _trackedEntity)
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return true;
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nextScrollPosition += sensor.Height;
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}
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// Failed to find control
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nextScrollPosition = null;
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return false;
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}
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/// <summary>
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/// Converts the input coordinates to an EntityCoordinates which are in
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/// reference to the grid that the map is displaying. This is a stylistic
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/// choice; this window deliberately limits the rate that blips update,
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/// but if the blip is attached to another grid which is moving, that
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/// blip will move smoothly, unlike the others. By converting the
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/// coordinates, we are back in control of the blip movement.
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/// </summary>
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private EntityCoordinates CoordinatesToLocal(EntityCoordinates refCoords)
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{
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if (NavMap.MapUid != null)
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{
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return _transformSystem.WithEntityId(refCoords, (EntityUid)NavMap.MapUid);
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}
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else
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{
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return refCoords;
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}
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}
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private void ClearOutDatedData()
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{
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SensorsTable.RemoveAllChildren();
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NavMap.TrackedCoordinates.Clear();
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NavMap.TrackedEntities.Clear();
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NavMap.LocalizedNames.Clear();
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}
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}
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public sealed class CrewMonitoringButton : Button
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{
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public int IndexInTable;
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public NetEntity SuitSensorUid;
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public EntityCoordinates? Coordinates;
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}
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