Files
tbd-station-14/Content.Shared/Procedural/DungeonData.cs
metalgearsloth fe7b96147c Biome rework (#37735)
* DungeonData rework

Back to fields, serializes better, just make new layers dumby.

* wawawewa

* Fix this

* Fixes

* Port the work over

* wawawewa

* zoom

* Kinda workin

* Adjust wawa

* Unloading work

* Ore + entitytable fixes

Iterate every dungeon not just last.

* Big shot

* wawawewa

* Fixes

* true

* Fixes

# Conflicts:
#	Content.Server/Procedural/DungeonJob/DungeonJob.cs

* wawawewa

* Fixes

* Fix

* Lot of work

* wawawewa

* Fixing

* eh?

* a

* Fix a heap of stuff

* Better ignored check

* Reserve tile changes

* biome

* changes

* wawawewa

* Fixes & snow

* Shadow fixes

* wawawewa

* smol

* Add layer API

* More work

* wawawewa

* Preloads and running again

* wawawewa

* Modified

* Replacements and command

* Runtime support

* werk

* Fix expeds + dungeon alltiles

* reh

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2025-07-03 00:36:06 -04:00

42 lines
869 B
C#

using System.Linq;
using System.Numerics;
using Robust.Shared.Map;
namespace Content.Shared.Procedural;
/// <summary>
/// Contains the loaded data for a dungeon.
/// </summary>
[DataDefinition]
public sealed partial class DungeonData
{
[DataField]
public Dictionary<uint, Vector2> Decals = new();
[DataField]
public Dictionary<EntityUid, Vector2i> Entities = new();
[DataField]
public Dictionary<Vector2i, Tile> Tiles = new();
public static DungeonData Empty = new();
public void Merge(DungeonData data)
{
foreach (var did in data.Decals)
{
Decals[did.Key] = did.Value;
}
foreach (var ent in data.Entities)
{
Entities[ent.Key] = ent.Value;
}
foreach (var tile in data.Tiles)
{
Tiles[tile.Key] = tile.Value;
}
}
}