Files
tbd-station-14/Content.Shared/Procedural/PostGeneration/DungeonEntrancePostGen.cs

29 lines
925 B
C#

using Content.Shared.Maps;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
namespace Content.Shared.Procedural.PostGeneration;
/// <summary>
/// Selects [count] rooms and places external doors to them.
/// </summary>
public sealed partial class DungeonEntrancePostGen : IPostDunGen
{
/// <summary>
/// How many rooms we place doors on.
/// </summary>
[DataField("count")]
public int Count = 1;
[DataField("entities", customTypeSerializer: typeof(PrototypeIdListSerializer<EntityPrototype>))]
public List<string?> Entities = new()
{
"CableApcExtension",
"AirlockGlass",
};
[DataField("tile", customTypeSerializer:typeof(PrototypeIdSerializer<ContentTileDefinition>))]
public string Tile = "FloorSteel";
}