Files
tbd-station-14/Content.Server/Atmos/EntitySystems/AtmosphereSystem.cs

93 lines
2.9 KiB
C#

using Content.Server.Administration.Logs;
using Content.Server.Atmos.Components;
using Content.Server.Body.Systems;
using Content.Server.Maps;
using Content.Server.NodeContainer.EntitySystems;
using Content.Shared.Atmos.EntitySystems;
using Content.Shared.Maps;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.Map;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Random;
namespace Content.Server.Atmos.EntitySystems;
/// <summary>
/// This is our SSAir equivalent, if you need to interact with or query atmos in any way, go through this.
/// </summary>
[UsedImplicitly]
public sealed partial class AtmosphereSystem : SharedAtmosphereSystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly IAdminLogManager _adminLog = default!;
[Dependency] private readonly InternalsSystem _internals = default!;
[Dependency] private readonly SharedContainerSystem _containers = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly GasTileOverlaySystem _gasTileOverlaySystem = default!;
[Dependency] private readonly TransformSystem _transformSystem = default!;
[Dependency] private readonly TileSystem _tile = default!;
public const float ExposedUpdateDelay = 1f;
private float _exposedTimer = 0f;
public override void Initialize()
{
base.Initialize();
UpdatesAfter.Add(typeof(NodeGroupSystem));
InitializeBreathTool();
InitializeGases();
InitializeCommands();
InitializeCVars();
InitializeGridAtmosphere();
InitializeMap();
SubscribeLocalEvent<TileChangedEvent>(OnTileChanged);
}
public override void Shutdown()
{
base.Shutdown();
ShutdownCommands();
}
private void OnTileChanged(ref TileChangedEvent ev)
{
InvalidateTile(ev.NewTile.GridUid, ev.NewTile.GridIndices);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
UpdateProcessing(frameTime);
UpdateHighPressure(frameTime);
_exposedTimer += frameTime;
if (_exposedTimer < ExposedUpdateDelay)
return;
foreach (var (exposed, transform) in EntityManager.EntityQuery<AtmosExposedComponent, TransformComponent>())
{
var air = GetContainingMixture(exposed.Owner, transform:transform);
if (air == null)
continue;
var updateEvent = new AtmosExposedUpdateEvent(transform.Coordinates, air, transform);
RaiseLocalEvent(exposed.Owner, ref updateEvent);
}
_exposedTimer -= ExposedUpdateDelay;
}
}