Files
tbd-station-14/Content.Shared/Speech/EntitySystems/SharedStutteringSystem.cs

16 lines
528 B
C#

using System;
using Content.Shared.Alert;
using Content.Shared.StatusEffect;
using Robust.Shared.GameObjects;
namespace Content.Shared.Speech.EntitySystems
{
public abstract class SharedStutteringSystem : EntitySystem
{
// For code in shared... I imagine we ain't getting accent prediction anytime soon so let's not bother.
public virtual void DoStutter(EntityUid uid, TimeSpan time, bool refresh, StatusEffectsComponent? status = null, SharedAlertsComponent? alerts = null)
{
}
}
}