* Gateway generation * Gateway stuff * gatewehs * mercenaries * play area * Range fixes and tweaks * weh * Gateway UI polish * Lots of fixes * Knock some items off * Fix dungeon spawning Realistically we should probably be using a salvage job. * wahwah * wehvs * expression * weh * eee * a * a * WEH * frfr * Gatwey * Fix gateway windows * Fix gateway windows * a * a * Better layer masking * a * a * Noise fixes * a * Fix fractal calculations * a * More fixes * Fixes * Add layers back in * Fixes * namespaces and ftl * Other TODO * Fix distance * Cleanup * Fix test
28 lines
871 B
C#
28 lines
871 B
C#
using Content.Client.Parallax;
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using Content.Client.Weather;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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namespace Content.Client.Overlays;
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public sealed class StencilOverlaySystem : EntitySystem
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{
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[Dependency] private readonly IOverlayManager _overlay = default!;
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[Dependency] private readonly ParallaxSystem _parallax = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly SpriteSystem _sprite = default!;
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[Dependency] private readonly WeatherSystem _weather = default!;
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public override void Initialize()
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{
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base.Initialize();
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_overlay.AddOverlay(new StencilOverlay(_parallax, _transform, _sprite, _weather));
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}
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public override void Shutdown()
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{
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base.Shutdown();
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_overlay.RemoveOverlay<StencilOverlay>();
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}
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}
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