Files
tbd-station-14/Content.Client/Ame/UI/AmeControllerBoundUserInterface.cs
LordCarve c47391011d Refactor AME to use ItemSlot for Fuel (#25558)
* Using wrench on AME doesn't first try to put it in.

* Refactor AME to use ItemSlot for fuel.

* Apparently these names want to match.
2024-02-29 16:44:28 -05:00

55 lines
1.5 KiB
C#

using Content.Shared.Ame.Components;
using JetBrains.Annotations;
namespace Content.Client.Ame.UI
{
[UsedImplicitly]
public sealed class AmeControllerBoundUserInterface : BoundUserInterface
{
private AmeWindow? _window;
public AmeControllerBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
_window = new AmeWindow(this);
_window.OnClose += Close;
_window.OpenCentered();
}
/// <summary>
/// Update the ui each time new state data is sent from the server.
/// </summary>
/// <param name="state">
/// Data of the <see cref="SharedReagentDispenserComponent"/> that this ui represents.
/// Sent from the server.
/// </param>
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
var castState = (AmeControllerBoundUserInterfaceState) state;
_window?.UpdateState(castState); //Update window state
}
public void ButtonPressed(UiButton button)
{
SendMessage(new UiButtonPressedMessage(button));
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
_window?.Dispose();
}
}
}
}