Files
tbd-station-14/Content.Server/VoiceMask/VoiceMaskSystem.Equip.cs
2022-09-29 12:22:27 +10:00

49 lines
1.6 KiB
C#

using Content.Server.Actions;
using Content.Shared.Actions.ActionTypes;
using Content.Shared.Inventory;
using Content.Shared.Inventory.Events;
using Content.Shared.Speech;
using Robust.Shared.Prototypes;
namespace Content.Server.VoiceMask;
// This partial deals with equipment, i.e., the syndicate voice mask.
public sealed partial class VoiceMaskSystem
{
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly ActionsSystem _actions = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
private const string MaskSlot = "mask";
private void OnEquip(EntityUid uid, VoiceMaskerComponent component, GotEquippedEvent args)
{
var comp = EnsureComp<VoiceMaskComponent>(args.Equipee);
comp.VoiceName = component.LastSetName;
if (!_prototypeManager.TryIndex<InstantActionPrototype>(component.Action, out var action))
{
throw new ArgumentException("Could not get voice masking prototype.");
}
_actions.AddAction(args.Equipee, (InstantAction) action.Clone(), uid);
}
private void OnUnequip(EntityUid uid, VoiceMaskerComponent compnent, GotUnequippedEvent args)
{
RemComp<VoiceMaskComponent>(args.Equipee);
}
private void TrySetLastKnownName(EntityUid maskWearer, string lastName)
{
if (!HasComp<VoiceMaskComponent>(maskWearer)
|| !_inventory.TryGetSlotEntity(maskWearer, MaskSlot, out var maskEntity)
|| !TryComp<VoiceMaskerComponent>(maskEntity, out var maskComp))
{
return;
}
maskComp.LastSetName = lastName;
}
}