Files
tbd-station-14/Content.Server/Ghost/Components/IntrinsicRadioComponent.cs
2022-09-29 12:22:27 +10:00

54 lines
2.1 KiB
C#

using Content.Server.Radio.Components;
using Content.Server.VoiceMask;
using Content.Shared.Chat;
using Content.Shared.IdentityManagement;
using Content.Shared.Radio;
using Robust.Server.GameObjects;
using Robust.Shared.Network;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
namespace Content.Server.Ghost.Components
{
/// <summary>
/// Add to a particular entity to let it receive messages from the specified channels.
/// </summary>
[RegisterComponent]
[ComponentReference(typeof(IRadio))]
public sealed class IntrinsicRadioComponent : Component, IRadio
{
// TODO: This class is yuck
[Dependency] private readonly IServerNetManager _netManager = default!;
[Dependency] private readonly IEntityManager _entMan = default!;
[DataField("channels", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<RadioChannelPrototype>), required: true)]
private HashSet<string> _channels = new();
public void Receive(string message, RadioChannelPrototype channel, EntityUid speaker)
{
if (!_channels.Contains(channel.ID) || !_entMan.TryGetComponent(Owner, out ActorComponent? actor))
return;
var playerChannel = actor.PlayerSession.ConnectedClient;
var name = _entMan.GetComponent<MetaDataComponent>(speaker).EntityName;
if (_entMan.TryGetComponent(speaker, out VoiceMaskComponent? mask) && mask.Enabled)
{
name = Identity.Name(speaker, _entMan);
}
var msg = new MsgChatMessage
{
Channel = ChatChannel.Radio,
Message = message,
//Square brackets are added here to avoid issues with escaping
MessageWrap = Loc.GetString("chat-radio-message-wrap", ("color", channel.Color), ("channel", $"\\[{channel.LocalizedName}\\]"), ("name", name))
};
_netManager.ServerSendMessage(msg, playerChannel);
}
public void Broadcast(string message, EntityUid speaker, RadioChannelPrototype channel) { }
}
}