54 lines
2.1 KiB
C#
54 lines
2.1 KiB
C#
using Content.Server.Radio.Components;
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using Content.Server.VoiceMask;
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using Content.Shared.Chat;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Radio;
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using Robust.Server.GameObjects;
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using Robust.Shared.Network;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
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namespace Content.Server.Ghost.Components
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{
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/// <summary>
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/// Add to a particular entity to let it receive messages from the specified channels.
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/// </summary>
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[RegisterComponent]
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[ComponentReference(typeof(IRadio))]
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public sealed class IntrinsicRadioComponent : Component, IRadio
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{
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// TODO: This class is yuck
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[Dependency] private readonly IServerNetManager _netManager = default!;
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[Dependency] private readonly IEntityManager _entMan = default!;
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[DataField("channels", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<RadioChannelPrototype>), required: true)]
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private HashSet<string> _channels = new();
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public void Receive(string message, RadioChannelPrototype channel, EntityUid speaker)
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{
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if (!_channels.Contains(channel.ID) || !_entMan.TryGetComponent(Owner, out ActorComponent? actor))
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return;
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var playerChannel = actor.PlayerSession.ConnectedClient;
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var name = _entMan.GetComponent<MetaDataComponent>(speaker).EntityName;
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if (_entMan.TryGetComponent(speaker, out VoiceMaskComponent? mask) && mask.Enabled)
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{
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name = Identity.Name(speaker, _entMan);
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}
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var msg = new MsgChatMessage
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{
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Channel = ChatChannel.Radio,
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Message = message,
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//Square brackets are added here to avoid issues with escaping
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MessageWrap = Loc.GetString("chat-radio-message-wrap", ("color", channel.Color), ("channel", $"\\[{channel.LocalizedName}\\]"), ("name", name))
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};
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_netManager.ServerSendMessage(msg, playerChannel);
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}
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public void Broadcast(string message, EntityUid speaker, RadioChannelPrototype channel) { }
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}
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}
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