Files
tbd-station-14/Content.Shared/Eye/Blinding/SharedBlindingSystem.cs
Rane 037feb3ad0 Fix blindfold round cleanup bug (#9821)
* Blindness public api

* fix blinding round cleanup bug
2022-07-19 17:10:08 +10:00

57 lines
1.9 KiB
C#

using Content.Shared.Inventory.Events;
using Content.Shared.Inventory;
using Content.Shared.Item;
using JetBrains.Annotations;
namespace Content.Shared.Eye.Blinding
{
public sealed class SharedBlindingSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<BlindfoldComponent, GotEquippedEvent>(OnEquipped);
SubscribeLocalEvent<BlindfoldComponent, GotUnequippedEvent>(OnUnequipped);
}
private void OnEquipped(EntityUid uid, BlindfoldComponent component, GotEquippedEvent args)
{
if (!TryComp<SharedItemComponent>(uid, out var clothing) || clothing.SlotFlags == SlotFlags.PREVENTEQUIP) // we live in a society
return;
// Is the clothing in its actual slot?
if (!clothing.SlotFlags.HasFlag(args.SlotFlags))
return;
component.IsActive = true;
if (!TryComp<BlindableComponent>(args.Equipee, out var blindComp))
return;
AdjustBlindSources(args.Equipee, true, blindComp);
}
private void OnUnequipped(EntityUid uid, BlindfoldComponent component, GotUnequippedEvent args)
{
if (!component.IsActive)
return;
component.IsActive = false;
if (!TryComp<BlindableComponent>(args.Equipee, out var blindComp))
return;
AdjustBlindSources(args.Equipee, false, blindComp);
}
[PublicAPI]
public void AdjustBlindSources(EntityUid uid, bool Add, BlindableComponent? blindable = null)
{
if (!Resolve(uid, ref blindable, false))
return;
if (Add)
{
blindable.Sources++;
} else
{
blindable.Sources--;
}
}
}
}