Files
tbd-station-14/Content.Client/GameTicking/ClientGameTicker.cs
scuffedjays 02f9c5259c Add foundation for Round End Summary Screen.
Adjust GamePreset class, added title alongside description.
2020-04-08 06:07:54 -05:00

81 lines
2.6 KiB
C#

using System;
using Content.Client.Interfaces;
using Content.Client.State;
using Content.Client.UserInterface;
using Content.Shared;
using Robust.Client.Interfaces.State;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Client.GameTicking
{
public class ClientGameTicker : SharedGameTicker, IClientGameTicker
{
#pragma warning disable 649
[Dependency] private IClientNetManager _netManager;
[Dependency] private IStateManager _stateManager;
#pragma warning restore 649
[ViewVariables] private bool _initialized;
[ViewVariables] public bool AreWeReady { get; private set; }
[ViewVariables] public bool IsGameStarted { get; private set; }
[ViewVariables] public string ServerInfoBlob { get; private set; }
[ViewVariables] public DateTime StartTime { get; private set; }
public event Action InfoBlobUpdated;
public event Action LobbyStatusUpdated;
public void Initialize()
{
DebugTools.Assert(!_initialized);
_netManager.RegisterNetMessage<MsgTickerJoinLobby>(nameof(MsgTickerJoinLobby), JoinLobby);
_netManager.RegisterNetMessage<MsgTickerJoinGame>(nameof(MsgTickerJoinGame), JoinGame);
_netManager.RegisterNetMessage<MsgTickerLobbyStatus>(nameof(MsgTickerLobbyStatus), LobbyStatus);
_netManager.RegisterNetMessage<MsgTickerLobbyInfo>(nameof(MsgTickerLobbyInfo), LobbyInfo);
_netManager.RegisterNetMessage<MsgRoundEndMessage>(nameof(MsgRoundEndMessage), RoundEnd);
_initialized = true;
}
private void JoinLobby(MsgTickerJoinLobby message)
{
_stateManager.RequestStateChange<LobbyState>();
}
private void LobbyStatus(MsgTickerLobbyStatus message)
{
StartTime = message.StartTime;
IsGameStarted = message.IsRoundStarted;
AreWeReady = message.YouAreReady;
LobbyStatusUpdated?.Invoke();
}
private void LobbyInfo(MsgTickerLobbyInfo message)
{
ServerInfoBlob = message.TextBlob;
InfoBlobUpdated?.Invoke();
}
private void JoinGame(MsgTickerJoinGame message)
{
_stateManager.RequestStateChange<GameScreen>();
}
private void RoundEnd(MsgRoundEndMessage message)
{
//This is not ideal at all, but I don't see an immediately better fit anywhere else.
var roundEnd = new RoundEndSummaryWindow(message.GamemodeTitle, message.DurationInHours);
}
}
}