Files
tbd-station-14/Content.Client/GameObjects/Components/ExtinguisherCabinetVisualizer.cs
2020-09-20 17:29:11 +02:00

40 lines
1.2 KiB
C#

using Content.Shared.GameObjects.Components;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
namespace Content.Client.GameObjects.Components
{
public class ExtinguisherCabinetVisualizer : AppearanceVisualizer
{
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var sprite = component.Owner.GetComponent<ISpriteComponent>();
if (component.TryGetData(ExtinguisherCabinetVisuals.IsOpen, out bool isOpen))
{
if (isOpen)
{
if (component.TryGetData(ExtinguisherCabinetVisuals.ContainsExtinguisher, out bool contains))
{
if (contains)
{
sprite.LayerSetState(0, "extinguisher_full");
}
else
{
sprite.LayerSetState(0, "extinguisher_empty");
}
}
}
else
{
sprite.LayerSetState(0, "extinguisher_closed");
}
}
}
}
}