* Add collision to disposal unit and pipes Make disposal unit and pipes pullable Implement proper handling of collisions in disposals * Implement IsExiting Move DisposalSystem to shared * Change SharedDisosalUnitComponent to call manager.ContainsEntity directly * Update saltern.yml Co-authored-by: Julian Giebel <j.giebel@netrocks.info>
12 lines
319 B
C#
12 lines
319 B
C#
using Content.Shared.GameObjects.Components.Disposal;
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using Robust.Shared.GameObjects;
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namespace Content.Client.GameObjects.Components.Disposal
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedDisposalUnitComponent))]
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public class DisposalUnitComponent : SharedDisposalUnitComponent
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{
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}
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}
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