Files
tbd-station-14/Content.Client/UserInterface/TargetingDoll.cs
Pieter-Jan Briers 02d509fc5f Shitty combat mode & animations. (#367)
* Combat mode UI & targeting zones.

* Fix inventory hud positioning.

* Crappy attack animations.

* Import TG combat sounds

* More work on arcs.

* Implement hit sounds.

* Lunging, hit effects, some more stuff.
2019-09-26 22:32:32 +02:00

83 lines
2.8 KiB
C#

using System;
using Content.Client.Utility;
using Content.Shared.GameObjects.Components.Mobs;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.UserInterface.Controls;
namespace Content.Client.UserInterface
{
public sealed class TargetingDoll : VBoxContainer
{
private TargetingZone _activeZone = TargetingZone.Middle;
public const string StyleClassTargetDollZone = "target-doll-zone";
private const string TextureHigh = "/Textures/UserInterface/target-doll-high.svg.96dpi.png";
private const string TextureMiddle = "/Textures/UserInterface/target-doll-middle.svg.96dpi.png";
private const string TextureLow = "/Textures/UserInterface/target-doll-low.svg.96dpi.png";
private readonly TextureButton _buttonHigh;
private readonly TextureButton _buttonMiddle;
private readonly TextureButton _buttonLow;
public TargetingZone ActiveZone
{
get => _activeZone;
set
{
if (_activeZone == value)
{
return;
}
_activeZone = value;
OnZoneChanged?.Invoke(value);
UpdateButtons();
}
}
public event Action<TargetingZone> OnZoneChanged;
public TargetingDoll(IResourceCache resourceCache)
{
_buttonHigh = new TextureButton
{
TextureNormal = resourceCache.GetTexture(TextureHigh),
StyleClasses = {StyleClassTargetDollZone},
SizeFlagsHorizontal = SizeFlags.ShrinkCenter
};
_buttonMiddle = new TextureButton
{
TextureNormal = resourceCache.GetTexture(TextureMiddle),
StyleClasses = {StyleClassTargetDollZone},
SizeFlagsHorizontal = SizeFlags.ShrinkCenter
};
_buttonLow = new TextureButton
{
TextureNormal = resourceCache.GetTexture(TextureLow),
StyleClasses = {StyleClassTargetDollZone},
SizeFlagsHorizontal = SizeFlags.ShrinkCenter
};
_buttonHigh.OnPressed += _ => ActiveZone = TargetingZone.High;
_buttonMiddle.OnPressed += _ => ActiveZone = TargetingZone.Middle;
_buttonLow.OnPressed += _ => ActiveZone = TargetingZone.Low;
AddChild(_buttonHigh);
AddChild(_buttonMiddle);
AddChild(_buttonLow);
UpdateButtons();
}
private void UpdateButtons()
{
_buttonHigh.Pressed = _activeZone == TargetingZone.High;
_buttonMiddle.Pressed = _activeZone == TargetingZone.Middle;
_buttonLow.Pressed = _activeZone == TargetingZone.Low;
}
}
}