Files
tbd-station-14/Content.Server/Research/Systems/ResearchSystem.cs
Nemanja 4eee1ee9b2 clean up infinite researchsystem shitcode (#13136)
* clean up infinite researchsystem shitcode

* fml some more shit

* make syncing work logically

* naming naming naming
2022-12-25 15:22:23 -06:00

90 lines
2.6 KiB
C#

using System.Linq;
using Content.Shared.Research.Components;
using Content.Shared.Research.Systems;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.Server.Research.Systems
{
[UsedImplicitly]
public sealed partial class ResearchSystem : SharedResearchSystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
public override void Initialize()
{
base.Initialize();
InitializeClient();
InitializeConsole();
InitializeSource();
InitializeServer();
}
/// <summary>
/// Gets a server based on it's unique numeric id.
/// </summary>
/// <param name="id"></param>
/// <returns></returns>
public ResearchServerComponent? GetServerById(int id)
{
foreach (var server in EntityQuery<ResearchServerComponent>())
{
if (server.Id == id)
return server;
}
return null;
}
/// <summary>
/// Gets the names of all the servers.
/// </summary>
/// <returns></returns>
public string[] GetServerNames()
{
var allServers = EntityQuery<ResearchServerComponent>(true).ToArray();
var list = new string[allServers.Length];
for (var i = 0; i < allServers.Length; i++)
{
list[i] = allServers[i].ServerName;
}
return list;
}
/// <summary>
/// Gets the ids of all the servers
/// </summary>
/// <returns></returns>
public int[] GetServerIds()
{
var allServers = EntityQuery<ResearchServerComponent>(true).ToArray();
var list = new int[allServers.Length];
for (var i = 0; i < allServers.Length; i++)
{
list[i] = allServers[i].Id;
}
return list;
}
public override void Update(float frameTime)
{
foreach (var server in EntityQuery<ResearchServerComponent>())
{
if (server.NextUpdateTime > _timing.CurTime)
continue;
server.NextUpdateTime = _timing.CurTime + server.ResearchConsoleUpdateTime;
UpdateServer(server.Owner, (int) server.ResearchConsoleUpdateTime.TotalSeconds, server);
}
}
}
}