* Beaker Inhands * Flashlight Inhands * Tile Refactor * Adds metal/glass sheet inhands * Removes plasma * Adds Phoron * We boolin' * Phoron inhands * First Pass inhand food * First food inhand pass * Soda inhand sprites * Actually adds them
17 lines
320 B
C#
17 lines
320 B
C#
using System;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Power
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{
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[Serializable, NetSerializable]
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public enum LatheVisualState
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{
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Idle,
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Producing,
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InsertingMetal,
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InsertingGlass,
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InsertingGold,
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InsertingPhoron
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}
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}
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